Wild parties, sex, drugs: the Junkz live to have fun. Unfortunately, the government has recently put a 650BPM speed limit on music saying that anything over that would turn young people into raving loonies. The Junkz have declared war on this law and are fighting for their basic right to do what they please!

Clan Bonus: Attack +8

Each clan has its own secret plan for the domination of Clint City. To achieve their goals, they send their best elements on perilous missions! Who will be the first to succeed? All the Clan missions are listed on this page. Some will be only be unlocked after the previous ones have been completed. Others are secret and you must complete them to find out what their objectives and rewards are.

0 missions completed

What decks can be made with this Clan? Does it have to be played alone or with another one? With or without Leader?
If these are the kinds of questions you've been asking yourself, the Public Presets are just the thing for you! They are decks created by players which everyone can score and comment on.On this page you will find the Clan's most popular presets.

81 comments about Junkz

Thursday 01/09/2011, 19:18

When Junkz get an Ld card it should be something like this.
Stars: 4
Ability: +2 Pillz Per Damage.
Rate up if you want a Junkz Ld card with these stats!

Monday 06/02/2012, 22:25

Sieg Delacroix's review - Junkz

Where Junkz shine - I have to call it 2* spot. Gil is the best pillz manipulator in this game (you can't use it in ELO but DT, DM and Events T1 are open for him) tying Smokey Cr (although banned). Dreen, Veenyle Cr, Sentogan (yeah, who said it is a bad card) and Flanagan, new addition, makes this spot stable as stone.
Where Junkz not shine - It's a 5*. I meant no offence to Fuzz and Peeler, but Neil, Taham and Haze look not so good. I rarely see Junkz in Type 2, and also see many Junkz duo and even mono decks without 5* of Junkz clan.

How to win with Junkz: use your cards' abilities wisely. This clan is about putting pressure on the opponent by widening the attack gap (Flanagan, Keaney, Rowdy, Malmoth, Gibson) and threatening pillz balance (Gil, Tremorh, Nobrodroid, Taham, Neil, Eebiza) to put on strong cards like Qubik, Haze, Fuzz. I've set tons of KOs by pilling my Tremorh well. Bluff is welcomed, anytime. Though you not having the best bonus in this game, you can put pressure on Uppers/Rescue/Sakrohm/Montana players.
How to lose with Junkz: it's elementary. Stay put with your Drs. Junkz is an agressive clan. You are supposed to win, not showing your heroic dr abilities. You have many great first-round cards here. Use it wisely or you're gonna lose.
I can block: Well, if you're playing Flanagan, Otakool, Fuzz, Gibson, Qubik, you look really stable. I mean, it's normal presence for SoA or SoB cards in this clan.
What if I run into (T1):
- GHEIST - They do have some power manipulation, but you have the attack mode for all of your cards. Have some 8-powered cards and prepare to count because you can't bluff. Not really good matchup, but not the worst.
- Roots - Just hope it's duo deck. Mono Roots with lots of attack modifiying abilities will slice and dice over your basic strategy.
- Piranas - If it's deck of pill manipultaion cards, detsroy it with your own manipulation or SoA abilities. If not... basically, it's the same. A single Otakool or Qubik makes Coleridge, Puff, Taljion look down.
- Nightmare - It's getting worse than for Piranas because they have some strong early threats (Karrion, Azel, Kolos, Kenny). You may call for bluff on the first turn, actually. Bad matchup for you, if you don't have any of your own threats.
- Attack mode clans - Well, I may surprise you but you have to watch Avola, Cliff and Uppers clan. Some other clans may have their good cards and threats but it could be easily countered. Remember, you're playing really cool clan, and it's you who should be afraid of.
- Vortex - watch out for big cards and remember about your SoB cards. Pillz manipulation could also be good, and even SoA for Dregn, Oflgn and C Beast.
- Damage mode clans - difficult with La Junta for me without SoA (well, same for many other clans with La Junta). Fang Pi won't threat you seriously. But you'd better have Dreen when Spyke shows himself.
- Power mode clans - Well, All Stars gonna play some games with you. Spudd could stop you, and Robb Cr will stop you. Lure these cards out if you can. Bangers are easier, and Ulu Watu... well, I don't see them very often. Suppose that big cards like Nanook, Numar, Serena, Lulabee, Shayna, Oraya (and banned ones) could be tough for you. But your opponent will need a good hand to drop your average.

Junkz strengh - Protected cards. Junkz are not going to steal power and rarely have need to block the damage from protected cards.
Junkz weakness - Heavy DRs. You don't have + life, Heal, Poison abilities. Still, you can win all or three rounds by getting pillz advantage.

Mission accomplished? - Yeah, quite easily. Rowdy is gonna win his rounds, Fuzz will deal his damage easily. Made them all.

The best duo is: Most entertaining? Piranas, and you'll have the greatest pillz manipulation deck. Most practical? 18* deck with Montana, and you won't regret about taking Gil. Actually, with Flanagan being the secong Lehane, Junkz become a formidable support clan. Flanagan Jiro/Tremorh Gibson Dreen - 11* half, looks delivering for me.
The best mono is: Well, i guess I like this most. Rowdy, Gibson, Qubik, Jiro, Tremorh, Otakool, Dreen, Gil. Yes, no DR. Pure aggression. More pills are wasted, the closer Rowdy comes for the lethal strike. Not really good because you don't have Support abilities as well. But this would be too powerful, maybe.

Our Stars:
2* - Gil
3* - Tremorh
4* - Rowdy
5* - DJ Korr Cr (actually, I played with this half deck with Peeler for DJ Korr Cr and always have the battle coming my way with good second half).

Expensive? - See that big Cr guy? This IS expensive. Other cards could be bought, no doubt.
Ban? - Well, after Gil and Rowdy took off for like forever, you don't have many problems in that area. However, some weeks, Qubik, Gibson and Tremorh are banned.

What if I still want to...? - To play T2. No mono, please. Rowdy, Peeler, Haze/Taham, Leader and four other clan cards. But I warned you.

Tuesday 21/12/2010, 03:58

I look this clan and I have just 1 question. Whythere is not more people using them? But I prefer it like that. Your opponent doesn't know as well how you'll play (the opposit of Montana or Uppers that always use the same card at high level). An other point that is intersting is that their card are underestimate (people don't always conter the card they should AND not a lot of ELO bann. The attacj manulation is intesting and the pilz manipulation with it make it a clan that can have more potiential in attaqck in a game than the Montana or Uppers (I always use these example because they are play a lot more. Rate green if agree.

Monday 20/05/2013, 17:23




Wednesday 08/05/2013, 18:03

Character idea :3

name: DJ Malnova

bio: DJ Malnova is veenyle's Grandfather, who's been DJing around the world for decades, making music way before DJ Korr's time, but when DJ Korr bursted into the music scene, DJ Malnova was quickly forgotten. In order to make veenyle look up to him, now that DJ Korr is out of the scene (yes, he's only just realised, he's a bit slow), he's determined to get his music life back on track, with his new single 'Imma be dead soon'.

lvl3: power: 7 damage: 4
lvl4: power: 7 damage: 5
lvl5: power: 7 damage: 6 ability: heal: 3 max. 9

Friday 06/02, 03:04

What This Clan Needs:
Name: Cecilia
Bio: After a near-death fight with Methane, Cecilia was barely kept alive by Kerry. In order to support the heart, adaptations had to be made to her body, turning her into a cyborg. An additional software was added to play music, and that application can DJ almost as good as
Lv 1: 2/2, ability unlocked at level 5
Art: Teenage girl unconscious lying in a hospital bed.
Lv 2: 3/4
Art: The girl is now a cyborg, dancing in a Junkz rave
Lv 3: 4/4
Art: The cyborg has a bit more robotic parts and the machinery is emitting music notes.
Lv 4: 6/5
Art: She is now 60% robot, has a menacing glare.
Lv 5: 7/7 +2 life
Art: She is about 75% metal, and shoots lasers out of her robot eyes.
Also, she is drawn by Quirkilicious

Monday 31/12/2012, 13:16

I have an idea for a character:

Name: Jinn

Bio: Jinn "The Hunan MC" is a natural party animal. When he's not entertaining the crowd with his dynamo energy and mysterious autotunned singing, he's kicking tail from enemy with his cool dog Jayk. With his skills in weapons and combat mixed with his love of the Junkz raves, he loved quickly by the clan and known for his catch phrase: "What time is it? IT'S PARTY TIME!"
Lvl 1: 3/3
Lvl 2: 4/5
Lvl 3 (max): 6/5 (ability unlocked: Support -1 opp. power min. 3)
Vote green if you like the idea and so peopke can see. :-d

Monday 26/08/2013, 17:00

Name: Lyndi
Ability: -12 opp. attack, min 2
Stats: Lv.1: 2/3, Lv.2: 5/3, Lv.3: 6/5
Bio: Witchcraft has always been Lyndi's forte, and with good reason: She's Endora's grandmother, and she's a Skeelz alumni! After DJ Korr spotted her preforming with a turntable made out of magical ectoplasm, Lyndi became a member of the Junkz instantly all due part of her Magical trance music.

Wednesday 12/03/2014, 18:42

Name: Ophelia
Ability: +3 life, per damage
Stats: Lv.1: 2/1, Lv.2: 4/1, Lv.3: 8/1
Bio: This little Gothic Lolita, likes frills, lace, and dolls (in that order). However after that thrift shop tax that the government put in place made it a lot more difficult for the Gothic Lolita to afford the clothes she needs to thrive. So she bought a store in the Clint City Mall, with Lolly's fashions and accessories, along with cleverly masked Junkz-approved CD's (with Justin Beaver, and Lady's album covers to prevent government-sanctioned raids from occurring), and the Gothic Lolita called it Dark Topic.

Tuesday 22/07/2014, 07:43

I'm glad to see my first character thought is still in the first page. Time for another:
Name: Crazy Pal
Bio: Since originality becomes more and more of a fading ideal, Palcavinge decided to parody existing work. To avoid attacks from outside clans, he ask the original artist the rights to the song before he makes them. With luck, faith and loans from his clan-mates (getting the rights to Lady's songs isn't cheap) he creates the most abnormal parodies that even the artist can get a few laughs on.His master of satirizing material was always successful enough to make it on the page and pay his debt. And thus, "Crazy Pal the Lord of Parody" was formed.

Lvl 1: 5/2
Lvl 2 (max ability unlocked): 7/3 ability: copy opp. bonus

Vote green if you like the idea and so people can see. :-d (p.s. I really do hope that they make this guy this would be a perfect fitting.)