Life for the animals in Clint City’s Zoo was turned upside down the night the meteorite “JNGA XII” crash landed on their cages. In the moments after the crash, radiation emitted by the huge rock, mixed up the DNA of all the creatures in the vicinity. Half-man and half-animal, the Jungo unite behind Ongh and swear to never return to their cages.

Clan Bonus: +2 Life

Each clan has its own secret plan for the domination of Clint City. To achieve their goals, they send their best elements on perilous missions! Who will be the first to succeed? All the Clan missions are listed on this page. Some will be only be unlocked after the previous ones have been completed. Others are secret and you must complete them to find out what their objectives and rewards are.

0 missions completed

What decks can be made with this Clan? Does it have to be played alone or with another one? With or without Leader?
If these are the kinds of questions you've been asking yourself, the Public Presets are just the thing for you! They are decks created by players which everyone can score and comment on.On this page you will find the Clan's most popular presets.

138 comments about Jungo

Wednesday 05/01/2011, 21:59

Seeing so many of us are suggesting new animals to Jungo, I seriously think that there should be an official character-desinging competition.
All in favour, rate green! (If this becomes the comment number 1, the game developers really have to do something about it)

Wednesday 19/01/2011, 21:51

~Jungo Guide~
Ah the Jungo clan. These guys are hella sicknasty! Also, with their +2 life bonus they are quite a formidable force. I'll get to that stuff soon enough, but first I'd like to express how sad it makes me that out of all the comments on the first page, only two give any insight into playing the clan at all and the rest are all about what animals they should make. Yes, a shark or a scorpion would be cool, but seriously all of the comments? come on now. Anyway, back to analyzing Jungo :) These guys/gals/things are all about the life gap. This being said, SoB kinda destroys their plan. Another shortcoming and big flaw to this plan is their lack of damage reducers. The only ones they've got are Pegh and Niva, who is bound by courage. Of course you can always make a half deck with the superior DRs in Sakrohm to make a pretty awesome deck. All in all, the Jungo all have very solid stats power-wise and their abilities are decent; decent but not essential, which brings me to my next point. I think Jungo have too many stop cards (Elea, Greow, Scotty, Kreen Cr, Adler, Dagouba). To a clan that is not ability reliant, 4 rare's (including two 5*s and two 4*s) are wasted on stops. Not to say that any of those cards are bad, but does a clan really need a stop at every level? So here's a short guide on each star level for the clan (I'll try to steer clear of giving anything a numerical rating because each card is subjective based on relative card synergy and playing style)...
-2*: Favs: Pegh, mindy
There are def some very useful 2*s for this clan and the fact that any card can get a potential 5 life gap makes the small ones dangerous too. Pegh to me is a staple for the clan as a DR, and Mindy 's attack manipulation can give your opponents a fit. Also, both of them have an awesome 7 power! Don't forget about Borss (SoB) and Wendy (6 gap), who are also very useable. Ultimately, I really like the two star options Jungo gives. The only card I am not fond of is Somba because the power = opp power ability I find useless unless you are in a power or attack manipulation clan. Finally, being 2*'s they all save room for your beasts!
-3*: Favs: Radek, Scopica, nyema
The options here are so diverse, almost every Jungo 3* is usable and has a different MO. From Scopica to Radek to Boohma, there are just so many ways you can go at this level. And this is a good thing because for T1 and elo (in a 25*, 8 card deck) 3* is the average amount for each card. Anyway for more on this level see my comment on Rodney.
-4*: Favs: Niva, sylth
At first i thought that sylth was the only good four star for Jungo and that since it was elo banned they didn't really have any good options here. However, in mono Buba is an absolute monster and stoppers Greow and Scotty do prove to be quite useful although not staples. Even Ronald and Chill are a solid 6/6 with the ever useful SoB and attack manipulation respectively. Also, there is Psylo who is the only SoA for the clan. But once again, I wouldn't call any of them staples (excluding maybe Buba in mono and sylth in non-elo) so they play more of a supplemental role rather than being the core of your deck/strategy. This being said, Niva is a great addition bringing much needed damage reduction and still having a solid 8 power and 6 gap. Although it's courage based, she can make any deck a whole lot better if you have the space.
-5*: Favs: Askai, Ongh, nahema
Now here come the beasts! Certainly bringing the thump, Jungo 5 star characters were made to overwhelm and overpower your opponents through size and force. Every one of them is a game changer, and barring Ongh (clan Leader) and Kreen Cr (collector) they are all relatively cheap. Nahema and Askai are 2.5k combined for an 8/10 and a 7/9 w/ Montana ability, which last I checked was pretty beastly. Even Eduardo (think it's a chicken lol) leaves a nice life gap with a solid 7 power. And alas we come to Ongh, who more than earns his title of Leader of the Jungo. Coveted 8 power, ability reduces opp power making sure they are 2 less than you, and cuts opp life in half (8 gap); this guy is well worth his price. Even courageous Shayna and Willy (the highest achievable powers without Ambre) fight evenly with Ongh. The two stoppers Adler and Kreen Cr are seldom to never used, but I think Adler is actually a very solid card at 8/8 and only getting stronger when faced with SoA. However, Bragh at 6 power doesn't quite make the cut. In the end, the only thing wrong with Jungo 5* is that they take up so much space, you can't fit them all in.
Ok I'm going to have to make this short because I am running out of chars. Darn you UR! Well when it all comes down to it, DR fails against Jungo but lack of a lot of their own DRs means Jungo can't quite turn the tables 180 degrees. Solidness is their main calling as none have lower than 5 power. And last but not least, try a Jungo/Freaks deck because poision + life gap could prove quite effective.

Thursday 24/01/2013, 18:49


R & C

Monday 28/01/2013, 19:06

Jungo ELO Review
Note: In my opinion mfwp136 has the best guide, though its 2 years old now and there are some new cards that should be factored in.

Jungo's playstyle is pretty straightforward. You win fights and make big lifegaps, similar to La Junta, Bangers or Sentinel.

2* have 2 very good utility staples in Jean (SoA) and Pegh (DR) that will ALWAYS make your mono-decks, along with Mindy and Ashiko who are both solid if you need any more.

Jungo has a huge variety of solid 3*. The only letdown is none of them have the 7/4 or 8/3 base stats that quite a few of the other clans A-Grade 3* have. However there is a 3* for every playstyle you can imagine, though people seem to reach for Radek and Rodney first for their 7/3 statline, and the fact their ability helps with winning the round, which is important since Jungo's bonus doesn't. Scopica, Nyema and Boohma are all viable choices too, and put a mean dent in the life gap.

Jungo's 4* are a little lacking compared to the other sections. SYlth is obviously amazing, hence the elo ban. Buba is amazing in mono. Eggman and Benicio are good, though they don't have that wow factor about them.

I think Jungo is one of the only factions that can pull off 2 5* in elo, provided Ongh and Troompah are both ban-free. Askai was just perma-banned, but Ongh and Troompah are still massive powerhouses. Zornado is new and may well join the ranks of epic 5* Jungo. Nahema is quite solid too, though definitely overshadowed by her competition.

A stong half deck would be Ongh, Pegh, Jean and a 3* of choice. THis costs 12*, gives you a lot of utility and powerful base stats, and the 3* can be chosen to compliment whatever you partnered with. YOu can always swap Pegh for a 3* if you need to spend that extra star, be sure to bring a DR in your other half though. You could also make a strong 10* half deck by dropping Ongh for a 3*.

My mono clan consists of:
Pegh Jean Ashiko Radek Rodney Buba Benicio and Ongh/Troompah. I prefer Ashiko over Mindy because Buba and Troompah are vulnerable to SoA. I prefer Benicio to Eggman, as Eggman has an unprotected 7 power, along with counter-synergy between the Jungo bonus and his heal ability. I use whichever 5* isn't banned, and would reach for Troompah over Ongh if they were both free.

Sunday 02/08, 22:22


Friday 24/12/2010, 04:41

They need a shark. And a Zebra. And a Platypus =)

Thursday 30/12/2010, 01:22

To summarize everyone's suggestion of animals: Jungo need some aquatic, amphibian, insects, arthropods.
Also, beside typical zoo animals, take into consideration of botany walks where plants sit and insects flutter or crawl. Would be interesting to see a man/tree that got fused by meteorite... as a silent guard. A butterfly/ moth man/ woman as another aerial unit (besides Adler and Niva)... THE POSSIBILITY WITH Jungo IS ENDLESS! + green if you agree

Also, I love Jungos :D

Sunday 12/08/2012, 01:13

Hello, let's do a review of one of my favourite clans, the Jungo!!!:nosey::nosey::nosey:

Bonus: + 2 life-oh yeah.

Clan overview:
Jungo are probably one of the most underated clans in UR. No one has mastered them as of today, but if someone does, we could be seeing ELO scores in the vacinity of 1600+. Although this might seem unrealistic, don't automatically doubt me. They have power house cards everywhere.

Game style:
Most people who play Jungo go for the life-gap and wall strategy. Eg. someone draws Scopia, Nyema, Boohma, Pegh. This is a low star count, but bare with me. They will probably open with Scopia, and put on, say, 4-5 pillz. Next, they'll put on Nyema, with the remaining pillz, or maybe even fury with her. Then, they have a life gap of 14/18, depending on Nyema's fury situation. Then, they'll defend with Pegh, before walling with Boohma, to ensure they can't fury. This should be and easy win.

Ok, here are my favourite cards per star level. I'm going to do 2 for each star level, one for a mono-deck, one for a split-deck.

2 *s, mono and split deck.
1. Jean
2. Pegh (this clan's ELO staple)
3. Mindy

3*s, split deck
1. Nyema (sorry Scopia and Radek lovers)
2. Scopia
3. Radek
Mono deck
1. Scopia
2. Nyema
3. Boohma

4*s split deck.
1. Slyth for non-ELO, Eggman if ELO
2. Chill (do the maths, he's practically an 8-8 :nosey:)
3. Ronald or Psylo, it's up to you.
1. Slyth for non-ELO, Buba if ELO
2. Eggman
3. Chill

5 *s split deck
1. Ongh (sorry, he's practically an 10/11-8)
2. Askai
3. Eduardo (but don't worry about him)

1. Ongh (still)
2. Troompah
3. Askai

What did all you just read mean?:
Well, the Jungo are power houses. I :love: Jungo, and you should too.

Works well in split decks with:
Freaks (bonus syergy)
Skeelz (doesn't everyone?)
Piranas (then you will have some SOA and SOB)

Thanks for reading, I hope you liked my review.

Wednesday 10/04/2013, 21:10

I think all of you guys suggesting card designs are pretty unaware of the word "balance". Unless you are an experienced game designer, or at very least, have a bit of common sense, please refrain from suggesting card ideas.

Tuesday 30/07/2013, 21:40

Instead of writing a long review im gona rank the cards according to their usability (i will not include those cards that are sub par)

1} Jean n Pegh (that was easy wasnt it)
2} Mindy n Ashiko (use these if u need more)

1} Rodney n Radek (great at winning therefore a must)
2} Nyema n Scopica (life gappers with dif roles)

1} Buba(mono) n Moegura(di)
2} Benicio n Niva (use these if u need more 4 stars)

1} Ongh(when unbanned)
2}Nahema n Adler n Zornado (i know these r kinda sub par but they r the only options left)