Clint City’s wrestling scene was sent into turmoil when a rush of masked luchadores from Los Santos moved into the top of the Pile Tower. You can say goodbye to the tired theatricals of the W.A.R. and say hello to a real humdinger of a show! Led by Noctezuma, the Huracan believe in just one thing: to defend the weak and oppressed by smashing their opponents' faces with a range of suplex moves.

Clan Bonus: +1 Attack Per Life Left

Each clan has its own secret plan for the domination of Clint City. To achieve their goals, they send their best elements on perilous missions! Who will be the first to succeed? All the Clan missions are listed on this page. Some will be only be unlocked after the previous ones have been completed. Others are secret and you must complete them to find out what their objectives and rewards are.

0 missions completed

What decks can be made with this Clan? Does it have to be played alone or with another one? With or without Leader?
If these are the kinds of questions you've been asking yourself, the Public Presets are just the thing for you! They are decks created by players which everyone can score and comment on.On this page you will find the Clan's most popular presets.

62 comments about Huracan

Friday 17/05/2013, 12:21

So.....what happens if you take these guys into training?

Monday 20/05/2013, 14:15

I want a Rey Mysterio!!!

Friday 28/06/2013, 05:34

Steampunk Clan created next :cool:

Saturday 19/10/2013, 17:49

I'm very sad that I haven't seen any real reviews about this clan, so here is one!

First, their oh so wonderful bonus. Especially in Training;-). Its also fine in Elo, but not as good as Rescue or Montana 's bonus in any modes but these two.

Then, their 2*- Some of them are barely usable, like Gatuchia, Irwigo and Mister Pollo. But then with Derby Queen and her controversial clone, with their conditionally heavenly stats and Zapatino, with his amazing poison, this clan actually shines in this category. 8/10

The 3*- this clan's worst category. Between Belly Buster, El Kaktus and Lobenza being horrible, its up to Wonder Lana and Magistrado Ld to lead the Huracan 's struggle in this category. 5/10

The 4*- El Gascaro and El Matador have a wonderful synergy with their bonus, while cards like El Mercurio, Tabasco Fire(I still prefer Zapatino) and La Calavera focus on destroying your opponent's health. 7/10

The 5*- this is where the clan shines. Kinichaw and La Cobra keep that bonus going, while El Divino is an amazing bluff. Then there's plain old brute force, with Pandagran and Lumber Jack, and a nice sly trick with Noctezuma to play on an unsuspecting opponent. 10/10

Overall, this clan is a T2 clan with all those 4* and 5*, if you couldn't see it. The only problem you'll facce is keeping your life points intact, since they still don't have a DR*hint*hint*.
Please rate green so that everyone can see. Thank you for reading this. I hope it helps.;-)

Monday 03/02/2014, 05:08

its funny and somewhat satisfying when i see an upper clan character get hit and smashed by a chair ^__^ die you snob hehehe:-d:-d:-d

Monday 09/06/2014, 14:53

Huracan need:

-A no frills Damage Reducer. Seriously, Magistrado Ld is a staple simply because he is the only true DR (El Gascaro doesn't count but he is a staple too). Confidence, Courage, Revenge and even Reprisal gets boring at times. I would love a 3* 6/5 with -3 damage min 2. Scary enough to force pillz, and an easy choice over El Kaktus.
-In fact, that applies to all cards. I don't want a whopping load of specialised cards, I just want straight off the hook abilities.
-SoA or SoB. This is going to really overpower the card, because the bonus gives a crazy advantage over any card. Therefore, a 2* 7/2 SoA shouldn't be too intimidating with its smallish but average damage, however this will really fulfill the role of 2*, which is to stop powerful cards from nuking and to simply wall against other cards.

However, a pilling ability is nothing short of unnecessary. Pillz = bans, because something like that is really powerful in the hands of the Huracan.

Wednesday 21/08/2013, 15:31

I don't like what UR is doing.... Berzerk has 32 cards, Huracan has already 19, but Frozn does just have 23 cards? How long should it take before we can serious play with fronz? Huracan is gonna surpass Frozn easy this way..... And Berzerk has just 1 card less then Vortex..... All other clans already have 40 cards or more, How should fronz get there when they don't even get new cards? We can't use fronz this way if there are much better and more cards in other clans?

Sunday 05/10/2014, 05:15

Huracan need a Dr (non-conditional), a SoA (cmon, Devil Dog sucks and takes a lot of space) and a stop bonus because this clan was released last year and still no stop opponent bonus! I don't care if you give him 6 power, but this clan really needs a stop bonus to really take advantage of the Huracan bonus in early rounds, shuting down Montana and Rescue bonus will help a lot.

I'm not asking for OP cards like -5 opp damage, but -3 opp damage or -2 opp damage min 1. 6/5 3* SoB maybe? 7/6 SoA 5* or 7/3 SoA 3*.

I love the Huracan, but everytime i play with them i feel that i lack those 3 abilities that are some of the most important in the game. Riots already have Dr and SoB btw...

Friday 17/05/2013, 18:35

about that bonus:
(even though it's still far too early to tell where this clan is going)

People are great at figuring out how to maximize the +1AtkPLL: Bridget, Jungo, Pussycats, heal cards all have great synergy with the bonus, they are especially suited for ELO und Survivor, BUT:

## this game is about strategy, about bluffs and gettin behind your opponents strategy.

losing on the first round might end up in losing 3-5 life points typically (will our opponent really send out his best high-hitting-card, knowing that you kinda have to stop it, and he'll be left with a mediocre hand, which will have to overcome your still intact bonus? i doubt it), which will affect all three following rounds. but for one round it minus 3-5 attack. how often do you win by that margin? not very often. pilling will still make most of the difference, not your bonus (which helps). knowing that, will aid you in your fights.

so it might be better to just let a card through and see your opponent blow 6 pills, just because he's so afraid of your bonus. you will be in control of the rest of the game.

you on the other hand, can bluff or semi-bluff (3pills typically) with your cards, knowing that he knows.

i guess, what i'm saying is: it's good to know, that you'll have +2atk with a Jungo or Pussycats split deck for the rest of the game. but the fight will mostly be won with strategy.

## this clan is a first-round clan.

just as in Freaks, the fight will strongly be determined by the first round. did i see the bluff? did stop his big-hitter? did i pull off a bluff? etc.

## this clan is for math geeks.

having said that, you will do a lot of counting, if you really want to calculate your best chances.

So, Huracan involves a lot of strategy, with some nice synergys. and the bonus brings a whole new flavor to the game.
Already love them!

Thursday 22/05/2014, 02:43

All cards in this clan are like ULTRA-FUCKING-MASTER-IMBA or bad/ok cards, lol