Urban Rivals
Register            Already signed up to the game →  
Click here if you forgot your password.


Wednesday 21/01/2009, 16:10
XC 1984 - Imperator English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
77 messages
XC 1984 - Imperator - E X C A L I B U REnglish - Wednesday 21/01/2009, 16:10

Openings in games are very important. why this though because if you screw up your opening it could ruin your chances of winning and make it hard to win.

EVO opening- lets start with a bit of history EVO stans for evolution because back in the old days before the lost warehouse this was the play to get xp for the cards. so the combonation is like this 6pillz 0pillz 6pillz despite this being an old tactic this tactic can be still used in the game of Urban-rivals.

advantages- reliable especially with a card like Hawk (R). sets u up for 2hit kos.

disadvantages- if a person plays no pillz u are screwed. if a person does the same thing and wins u will have lost not only pillz but have at big hole in your life. dosen't work against Piranas at all with their annoying pill mulnipulation.

bluff- simply play no pillz

advantages- puts u at an almost certain advantage into the next game. if you play it right can deplete your oppenent of pillz.

disadvantages- can be predicted especially when u have a blocker in your hand. if someone plays 2-4 pillz (e.g Jackie (R) or Hawk (R)) it can considered as a loss.

high powered counterbluffing- playing a high powered card like Hawk (R) at 2pillz.

advantages- catches your oppenent out and makes him lose alot of life for only 2 pillz. if the oppenent pillz out at least u will be at an advantage next round.

« Previous12345678Next »

XC 1984 - Imperator - E X C A L I B U R English
Wednesday 25/03/2009, 22:04

Plz make this a sticky mods
LOA_Rannoch - Imperator English
Sunday 05/04/2009, 00:32

It also works to go for the 1HKO first turn, but not use al Pillz. Use Fury and maybe 5-7 Pillz, and either they roll over expecting a bluff or they use nearly every Pill they have to defend themselves.*

*NOTE: This will only work when there is no counter to you 1HKO (e.g. Damage Reducer)
XC 1984 - Imperator - E X C A L I B U R English
Sunday 05/04/2009, 19:27

ive used that before and thats a gr8 opening because your oppenent is dead then
Dfate98 - Imperator English
Wednesday 08/04/2009, 19:46

Worst opening ever = putting all 12 pillz into your not fully evolved card so that you can get some expierence.. but might make your Dt opponent your new best friend when he/she nets 60 bps.

My personal favorite opening = the 7 pill opening. When you expect that your opponent with use 5 or 6... use 7 and squash them... This is particularly effective with Naginata... you'll almost always be down 1 pill and up 7 life... not too shabby.
FCK_BeeLZeBuB - Guru - FLiCKERS English
Sunday 19/04/2009, 12:36

Thank you guys. I learned so much in my openings.
Taso 1 - Legend - TRiNiTY English
Thursday 23/04/2009, 18:18

Cool thread, thanks '84. I am gonna comb over it later because my opening have been sinking me recently. Once you think you have a grasp of the game to some degree you realize you don't. Or you switch clans and have to re-learn. Great thread!
TnT_Kolos - Imperator - TRiNiTY English
Friday 24/04/2009, 11:27

The super noob bluff- pretend like you dont know how to use pillz and kill them in the next 2 turns
Thay will think that the 1 st round is a bluff and figure it out in round 2

advantage:if they fall for it, theey're screwed for sure
disadvantage: doesnt owrk after lv 15
IM_Judge - Legend - Immortality English
Friday 24/04/2009, 13:49

Very useful
XC 1984 - Imperator - E X C A L I B U R English
Friday 24/04/2009, 23:54

Thx happy and taso, comments like these makes me glad to help .
lol killor i used to do that back in the day not so effective though these days lol.
UM Buccha - Guru English
Sunday 26/04/2009, 03:44

Insanity Strike: put 2 or 3 pillz on cards like B Ball or Naykee. ppl usually bluff wid those cards, and put 1 or 0 pillz down to defend themselves, If not, they will overthink there next 3 moves and screw up. Ive taken out loads of 40-70s(usually wid Zatman and jackie in da same hand, mwhaha) playing like this. It works best on higher levels, and bout 70% o de time.
I using this deck deleted

« Previous12345678Next »

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

Play our other addictive free to play online TCG: Fantasy Rivals