>> Building A Balanced Deck
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When building a deck you want to consider a few things:
Will you be building a mono (single clan) or half (dual clan) deck?
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I will interject here: it's best to mix no more than two clans together. If you mix more than two you dilute your chance of activating the clan bonuses which can greatly weaken your deck.
The main exception is adding a
Leader to your Deck. This can be done to a mono or half. Just be aware that if you add a
Leader to a half deck, you /will/ suffer every now and then from lack of active clan bonuses.
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Do you have your set of power cards that are built for causing mass damage? (-Opp. Power, Poison application, +dmg, -xx Opp. Attack, etc..)
Do you have your mid range cards to either help with that damage or defend against that of your Opp.?
Do you have your utility cards to reduce Opp. Pill count/dmg, to increase your own life, etc...?
Here's an example of a balanced half deck for
Elo play:
http://www.urban-rivals.com/presets/?id_preset=895349&list
Here's an example of a balanced mono deck for
Elo play:
http://www.urban-rivals.com/presets/?id_preset=185414
Take a look at how the deck builders have balanced out the need for power and utility and have covered as many bases as they can in terms of abilities and bonuses.
The main exception to building a balanced deck is for T2
Survivor, where you'll aim to place as many high powered cards as you can.