Win 50 matches with the Piranas. Complete 25 knock-outs with Copper. Finish in the top 100 of a Tournament or simply complete 5 fights. Whatever characters you have and whatever your level, the missions await you. Complete them to win prizes and Mission Points that will allow you to see just how talented you are compared to your friends.
From now on, hundreds of different missions are available. Some are visible and some are invisible until you’ve completed them, while others must be unlocked by certain conditions. It’s up to you to find out how…
The missions await you
Mhm. Card v Card i think is problematic... 1) a bit rare; 2) easy to read/bluff... ok, that makes it not easy if you figure in "is he going for that mission or not"... which makes it total guess apart from reasonable strategy to win a game. I think that would not be good...
The main "problem" is that it would be a bit too specific. You can get to it almost only by chance or semi-active manipulation (2 people, 1 clan room, cards in hand, make a deal... "great"
BUT I, too, see room for "story mission". There was one card who was sister of another card... how about "Sisterly 'Love'" - Win A rounds with (character 1) against (character 2's clan)? Also winning rounds with any Montana against Sentinel (and vice versa) has room... and others, too. (Winning against a Cr is fine, btw: there are enough of those and the other side is "any card". But how often do you see, say, Windi Mor actually having even the chance of facing Kiki? Boils down to random chance meeting.)
Also, there is at least one reasoning behind big prices for first missions: it supports newer players quickly. Think of higher prizes as "specialisation" - diminishing gains. That said... yeah, I too often find rewards of later stages kind of lame. On the other hand, I don't do missions for prices but as extra-challenge just to finish them. I'd do them without prices, too - maybe not even feel "l4m3z0red" at all: Ironically, if there is nothing it does not feel as bad as when there is a perceived "not enough by far".
all these card vs card missions could be secret. therefore it is a total surprise when you win a round and find out that you've just completed a rare mission. also the cr one could be secret and would make me want to play more to complete those...maybe the card vs card missions could be based on the UR comics. for example one involves Hawkins and svethlana (i know they work together) but maybe win a round against svethlana as Hawkins could be an interesting mission...sometimes its the hidden things in games which make them fun and loads more secret missions like this would really encourage me to spend more time on UR....anyways just some ideas.
"all these card vs card missions could be secret."
And you think that would be a good thing? I disagree.
I would find "secrets" like that to be more of a downer than an encouragement.
Also a "problem" or reason against in one word: wiki. "Secret" things will be known rather quickly.
I really don't enjoy winning battle points or prize draw tickets from missions . . . I completed the Win 500 battles mission, and I've been saving up money to buy Glorg. I'm very close, and I expected to get something that would aid me, but instead, I only received 25 prize draw tickets. Sure the lottery is awesome if you win it, but that is incredibly unlikely. It would be wonderful if, at least for the higher level missions, the rewards could be given only in the form of credits, clintz, or a card.
I'm rather irritated . . . I just completed 3 missions . . . Reach 5 in Survivor Mode, Win 50 Survivor Battles, and Win 500 Battles, and all I got was 30 prize draw tickets and 250 battle points. Would it be too much to ask that the rewards (at least for the higher level missions) be just clintz, credits, or cards?