Is that Rolph
? 1 higher reduction for 1 higher minimum may not be enough to avoid being banned.
This idea has probably been posted long before, but I wanted to talk about Steal. You take something from your opponent.
Steal: X Power, Min Y - You reduce your opp's power and boost your own. If it hits the min, you only gain what was taken. If your opponent has less power than the min or has Protection: Power, this ability does nothing. I think that's a fair weakness.
Steal: X Damage, Min Y - Works the same way, but instead of helping win the round, it gives you more incentive to win and demotivates your opp.
Steal: Abilty/Bonus - It's SoA/B and Copy: Opp Ability/Bonus at the same time. I don't think this is fair, but it could work if the card was designed right. Stop cards should still gain their ability while giving the thief nothing, Skeelz
laugh at this ability, GHEIST
and Roots' bonus probably outranks this ability in effect order, ditto SoA as an ability, and Protection: Bonus is still here.
Steal: X Pillz/Life, Min Y - This is the ability the Piranas
are waiting for. Take from your opponent and give to yourself. I think that just taking one is fair, but anything more should have a high min. I would go as far as to say that pillz should never have more than two. A four pill gap card is strong enough.
Anyone else have thoughts about this?