Thanks. Duel is a nice way to refer to it.
Tulzi was just an example for Non-Defeat pill recovery. If the ability were real, Junkz
would be the first on the list for sure.
I like Saul. It works well with his bonus.
Woot was intentionally OP as a joke. Riggs was intended as the sane version. They're not weak to SoA as they're in Skeelz
3* La Junta
Support + Opp Support: +2 Attack
We're looking at a 6/6 with +16 attack at best.
Defeat: Recover 2 Life per 3 Pillz
Just an experimental idea. Add two pillz to Rache (15 attack +bonus) and, if you lose, you get 2 Life back.
This honestly isn't as good as a straight Defeat: +Life. Gaining life at a pill cost on a loss just isn't worth it.
Defeat: Recover 1 Pillz per 3 Life
One-third of damage done to you on the turn you played Bennie
Lad is returned in Pillz. 6 Damage=2 Pillz
This is playing with fire, both conceptually and in-play. It's riskier then Defeat: +Pillz and normal pill recovery, but has higher returns. I thought about 2/3 and 1/2, but those are too powerful I think.
And now for a silly card.
Silly Sally Sully
Opp Support: Copy Bonus
Four is the magic number. Get double their bonus against a halfer. Get triple against a 3/4. Get 4X Bonus vs Mono. Face a splash, get nothing. Also, Skeelz
, and Nightmare
don't care. But 12P against Ulu or OHKO against FPC?