@ ghelas
I'm guessing the abilities you suggest mean that if a card from the clan mentioned in the brackets is in the player/opps hand, the ability accompanying it activates? I haven't played Fantasy Rivals, and wonder if such abilities appear on it. Interesting idea, it would probably encourage more multiple clan deck building. Although, if I've got this right, your abilities seem to have two affects in one, and that could possibly cause headaches for player and programmer alike. As for Heath, he seems solid.
Selena
Bio: Filled by remorse by the way
Giovanni reacted when she stood him up at the alter, Selena joined the
Sentinel in order to try to limit the harm her ex-fiancee could do to society at large. She also hopes to confront him in order to explain why she acted the way she did, convince him that it was for the best and steer him away from a life of crime. The
Don, however, has heard about her mission, and intends to prevent her success any way he can...
Sentinel 4*
7/5 Ability: Vs
Montana: -3 Opp Power and Damage, Min 3.
Ability only activates when Selena is fighting a
Montana card. The ability could apply to just
Giovanni, but he's just one card so that would rarely activate.
Para
Rescue 3*
8/4 Ability: Restraint: -2 Damage, Min 3. (good idea TheDoomBug, its like Backlash but for attack not life gapping potential.)
This card is basically an 8/3, who becomes 8/4 with fury. Vs SOA, hes 8/4 or 8/6 with fury.