Again, the skill in using
Greem is to accurately assess 4 questions based on the initial draw:
1) which character will my opponent use to oppose
Greem?
2) what is the most # of pills my opponent will likely use to oppose
Greem?
3) what is the least # of pills my opponent will likely use to oppose
Greem (often, 0-3)?
4) what is the least # of pills I need for the rest of my characters to keep my life total above 2?
It's impossible to assess how many pills I'd play on
Greem without knowing what other characters the
Jungo player drew. But I think #1
Greem is a huge threat to
Jungo as she basically negates their clan bonus. #2 putting 7 pills on
Radek on turn 1 is not how most players would choose to respond to
Greem, as 7 pills on
Radek is pretty much game over if
Greem was a bluff. Does the
Jungo player really expect me to put 9 pills on
Greem? And even if they expect me to burn 9 pills on
Greem, most would rather play conservative and let it go, and try to win in the last 3 rounds with 12 pills. The typical and generally best play would be to play 2-4 pills on a low pill wall like
Mindy or
Rodney.
A 1st turn response of 7 pills on
Radek is possible but I think extremely unlikely. Last week I faced many -2 power reducers and never had the situation where the opponent commited 7 pills on turn 1 with a 7-5 advantage. The closest
Greem came to losing was 5 pills on
Havok (44 attack) and I had 9 on
Greem (50 attack). If I expect 7 on
Radek, then I'd bluff.