Round-winning clans have some cards with gap-making abilities, and vice versa. The problem for
Skeelz is that their bonus forces them to be either a round-winner or a gap-maker, but not both. As a result, they are a clan of strong walls and glass cannons. You know what I mean, anyway.
Also (as Oracle pointed out) a heavy first round investment to beat
Greem isn't that ridiculous. When my opponent leads with
Greem, I just send in my own heavy hitter and make sure I win. By that, I mean I would probably pill to stop an 8 or 9 pill
Greem. Worst case scenario, they have to guess which of the remaining 3 rounds you'll go all out for the win. More often than not, you'll either
a) Beat the high pill
Greem and it's essentially game over, or
b) Beat the mid pill
Greem, and you're opponent is still left having to guess how you split.
I know this obviously isn't the case every single time, so you don't have be like OMG YOU'RE SO INCREDIBLY WRONG. Just in my experience, it's easier to beat
Greem R1 and make
Sandro,
Sasha etc win their rounds than risk
Greem winning and having to beat
Sandro,
Sasha and co.
It is a problem, however, when you have to lead and don't know if
Greem will be in round 1 or 2. If you guess the wrong round, then you're pretty screwed. First round coin toss.