Round-winning clans have some cards with gap-making abilities, and vice versa. The problem for Skeelz
is that their bonus forces them to be either a round-winner or a gap-maker, but not both. As a result, they are a clan of strong walls and glass cannons. You know what I mean, anyway.
Also (as Oracle pointed out) a heavy first round investment to beat Greem
isn't that ridiculous. When my opponent leads with Greem
, I just send in my own heavy hitter and make sure I win. By that, I mean I would probably pill to stop an 8 or 9 pill Greem
. Worst case scenario, they have to guess which of the remaining 3 rounds you'll go all out for the win. More often than not, you'll either
a) Beat the high pill Greem
and it's essentially game over, or
b) Beat the mid pill Greem
, and you're opponent is still left having to guess how you split.
I know this obviously isn't the case every single time, so you don't have be like OMG YOU'RE SO INCREDIBLY WRONG. Just in my experience, it's easier to beat Greem
R1 and make Sandro
etc win their rounds than risk Greem
winning and having to beat Sandro
It is a problem, however, when you have to lead and don't know if Greem
will be in round 1 or 2. If you guess the wrong round, then you're pretty screwed. First round coin toss.