What do you think of trying to describe some basic gameplay element to newcomers.
I'm thinking "bluff", "thinking in 2 or 3 rounds instead of 4", "the fury", "why using at least 1 pillz matter".. feel free to create some subjects if you think of others things.
So let's start with lesson #1: bluff
In theory, a bluff is trying to make your opponent believe you are gonna play the obvious way but instead you play offbeat.
In Urban Rivals, it can apply in thoses example situations:
Round 1, you start, you have Sheitane in your hand. Sheitane can be very dangerous if she win early in the game as she might be able to deal 9 "unstoppables" damages over the battle. So if you play her without any pillz, your opponent will have almost no choice but to defend himself, either using a stop power, or a few pillz. Meaning you get either one stop power to worry about or a nice pillz advantage for the next round :)
Any round, you have Kenny, his +3 life per damage is very very frightening. So same rules apply as for Sheitane (obviously, don't sacrifice Kenny if you NEED him to win :)).
Any round, you have a +attack character, good for you! On a round where no one spend any pillz, you will most certainly get a win otherwise, a nice pillz advantage :)
Any round, you have a "blocker" character (someone with -damage), while you opponent will most certainly believe you are using him for his defensive ability, ATTACK (with few pillz)! :)
Well technically not exactly a bluff, but its very easy to fake out your opponent.
Example: your opponent has 7 health left and you both have 6 pills.
Your remaining hand consists of Endo and Lihoi Chun.
You can send Lihoi Chun with 3 pills and a fury on him.
Most people would think they would send Endo for the finisher and not waste any pills on Lihoi but in reality, the weaker is the Victor
Also, any big card in Rescue such as Alec, Hax, and Marco can be sent out with no pills in a mono-Rescue and still hold their ground due to their amazing support and large damage attacks.
The other option for using a bluff - is the round 3 bluff!
You leave yourself with a medium strength and a strong card (and hopefully hardly any life left for your opp - if u use Junta).
You play the weaker card - they expect the remainder of pills to go on the 4th round - and you smack em over the head!!!
Here's an excellent bluff from a real battle:
Kharl vs. Jeff (Neither uses Pillz.) 5 vs. 9 attack but still I, with the Kharl, wins. 12-12 Pillz 12-7 Life.
Vassili vs. Timber .... I do my ordinary 4 Pillz on Vassili, that's what I like to do, it ensures a decent win, with Vassili's ability and all. But then, my opponent uses 9 Pillz, thinking I was going to Fury, and wham did 7 damage on my Life. Now, I did think about Furying. But past experiecences says no Furying, and not only did I play with common sense, but I BLUFFED the opponent. Take a look at stats now, especially Pillz. (Poison took its toll) 3-8 P 5-5 L
Gwen vs. I forgot the person but he used no Pillz, as HE tried to bluff me. But I Furied, used all Pillz, resulting in 35 attck vs. a single-digit number, also dealing 5 DAMAGE! Get the idea? Slow go on the....Pillz. (Real commercial- Slow go on the Yogos.)
Bluffing is one of the best ways of winning an undecided match when you can't overpower them with other strategies.