me too, it normally involves a lot of jedi mind tricking, but then..
not everybody can be a king of pwnage
one of my many nasty DT tricks with my Rescue
is calling a first round bluff with a card like Sledge with let's say 4 pillz
leaving the game 12 - 5 in lives (me leading) and pillz 8 - 12 (me having 8 pillz)
Most of the time I'll finish them off with a Furied Slyde
- Who'd expect a 5 powered damage reducer do 6 damage (!!) when I still have Kerry
and (maybe) Bobby
as more obvious choices to finish my opponnent off
- the trick only works when there are 1 or 2 obvious enders in my hand
- Time is of the essence, it has to be played right away, otherwise I thought too long about it and it becomes obvious
why is it not obvious if played straight after Sledge's fight is over??
- using 4 pillz on Sledge has left me with less pillz then you, i.e. I would prolly play a damage reducer with attack manipulation in the hope you will pill.."But off course I'm not pillzing K1NG!! I'm not spending any pillz on a lame-o damage reducer like Slyde, I'll just throw Dagg or Deea
with 1 pillz and be done with it.
and then people see a red "6" where Slyde's normally white "4" should be..
and they cannot actually believe that I did that...
but that's game over in 2 turns, after (hopefully) 1 or 2 minutes