Urban Rivals
Register            Already signed up to the game →  
Click here if you forgot your password.

UR Gameplay school #3 When to use fury

UR Gameplay school #3 When to use fury
Wednesday 26/12/2007, 16:49
Fraggle - Titan English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
73 messages
UR Gameplay school #3 When to use fury
Fraggle - Titan English - Wednesday 26/12/2007, 16:49

Well, most of the time fury seems to be a waste of pillz...
It can be quite useful in many situations:
You have a character with +X life per damage. Using fury means doing at least 4 damages and sometime even more (Kenny with +2 lifes per damage mean you'll get 6 more damages!).
If you apply lesson #2 "thinking in less than 4 rounds", fury is a good and quite unexpected way to reach your KO
Dont use fury at all if you really needs to win most of the forthcoming rounds. You better save thoses 3 pillz to get an attack advantage.
« Previous12345678Next »

Force Majeure - Moderator - Open Casket English
Wednesday 26/12/2007, 17:08

*use fury only when you are sure to create a big difference..like..when using fury can finish the game..and yes..thinking in less than four rounds usually ends the game early in a very unexpected way specially if you use fury..never use it when your opponent still has 12life unless you are sure that he/she can't catch up with your life..and don't use fury when you are not sure of things..remember..it's better to conserve those 3pillz for other cards to use than to waste them..
Ink_MoB - Imperator - Legendary Knights English
Thursday 27/12/2007, 00:32

If there's no damage reducer in sight, USE FURY.
I like using fury on Nanook, Zatman and Marina. It's almost always a guaranteed advantage.
PanzerElement - Veteran English
Thursday 27/12/2007, 01:24

Dont just randomly use fury. If its first turn, and you go rage, you're screwed unless you've got a badass card to finish up.
0- JP - Titan - † OVER KILL † English
Thursday 27/12/2007, 01:52

A 1'st turn Fury maybe used for a bad draw,
LOA_PuppyChow - Guru - Legends of America English
Thursday 27/12/2007, 02:59

First turn Fury is only really good, if you know... that your opponent plans on chumping, you could use Zatman with Fury, and only Fury, because nost of the time it's pointless to use pillz against Zatman with active bonus/ability.
OUC_Kenny - Master English
Saturday 29/12/2007, 03:16

I think the best part using fury is when u have Kinjo that makes all 12 ko already hahhhahhahahaha
OUC_Kenny - Master English
Saturday 29/12/2007, 03:18

U shuold always put fury on Kinjo
LOA_PuppyChow - Guru - Legends of America English
Saturday 29/12/2007, 17:30

Kinjo is a fine Fury Candidate...
but Lost hog is admittedly more Reliable, and Lao Cr more Reliable still.(In ELO)
you always need to access your current situation before making decisions, can't just have a general rule of Always do such and such. some times you don't use Fury with Kinjo... (most of the time actually) it's easier to use the extra 3 pillz later than it is to invest them all on one card.
PanzerElement - Veteran English
Saturday 29/12/2007, 23:51

Kinjo is best used for bluffing. I'd rather have double the other guy's pills to push through my remaining three cards than to let one card decide everything.

« Previous12345678Next »

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

Play our other addictive free to play online TCG: Fantasy Rivals