UR Gameplay school #3 When to use fury Fraggle - Titan - Wednesday 26/12/2007, 16:49
Well, most of the time fury seems to be a waste of pillz...
It can be quite useful in many situations:
You have a character with +X life per damage. Using fury means doing at least 4 damages and sometime even more (Kenny with +2 lifes per damage mean you'll get 6 more damages!).
If you apply lesson #2 "thinking in less than 4 rounds", fury is a good and quite unexpected way to reach your KO
Dont use fury at all if you really needs to win most of the forthcoming rounds. You better save thoses 3 pillz to get an attack advantage.
All u guys r talking about Kinjo but if stop opp ability he or she wont have effect of furry
and it requires bonus too
acc to me Kolos is better when u use it in second round and in first round u put forward any card with one extra pill
I use fury on..... my Nimestiec. He ALWAYS gets through my opponents! His ability combined with bonus is equivalent to
-14 Opp. Attack Min. 3! And when I add 1 pill for attacking, virtual 26 attack! Nimestiec is very useful,he almost destroys my opponent's cards to weak attacks.....
Fury should be used on most life drains. if you really want to create a gap, Fury is extremely useful for a starting card....Mojo. Mojo get +2 life per damage so with fury he becomes a 3 damage and 6 life gained card. Noobs using Mojo should pill it up and use Mojo with Fury.
Whoops, accidentally pressed something on the last post.
Again, once again, somebody doesn't know the difference between "Noob" and "Newbie".
Noob is considered the lowest of the low, you time out battles on purpose during Tourneys, you spam, and you swear randomly.
Newbie is somebody who is new to the game.
U should only fury when you need it for 2hko one of my good battles went round 1: Sliman 0 pill bluff round 2: Sting with ability no fury won round round 3: Kristin (with TimberLeader) fury won round end game
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