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UR Gameplay School #4 Why using one pillz matter

UR Gameplay School #4 Why using one pillz matter
Wednesday 26/12/2007, 16:54
Fraggle - Admin English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
87 messages
UR Gameplay School #4 Why using one pillz matter
Fraggle - Admin - Clint StaffEnglish - Wednesday 26/12/2007, 16:54

That one is quite simple.
As you know, you get a "sureshot" if you have twice or more the attack of your opponent.
Hence, in a round with 2 cards with equals powers, if you put one pillz when your opponent doesnt put anything: you get a sureshot At the cost of only 1 pillz, it's worth it, no?

This one pillz can be very powerfull
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41/87
Romney - Novice English
Friday 26/09/2008, 22:52

No it matters by the level if your level are the same then its random
42/87
DarthMelvin - Master English
Friday 14/11/2008, 23:07

Pills dont mean a thing I had 5 to his 3 and still lost what load this game is its just randomization thats it
43/87
DarthMelvin - Master English
Friday 14/11/2008, 23:28

This is just randomization theory nuthin more pills dont mean a thing unless your using 5-6
44/87
supremekaos - Titan English
Sunday 16/11/2008, 18:40

Its because you where in a random room...... highlight the word RANDOM which means that cards win at RANDOM unless you have twice as much atk power as your opponent which would result in a sureshot. i hope you now understand the theory of RANDOM rooms and why people dont like to play in them... just look for rooms with a small dice with blood on it under the name of the room (e.g danger zone) for NON-RANDOM rooms where the player with the highest attack always wins, even if its just 1 more atk point.
45/87
supremekaos - Titan English
Sunday 16/11/2008, 18:40

People seem to misunderstand this strategy so let me Elaborate further.

say i played a smokey on my first turn as a bluff (so no pillz) and my opponent has seen through this and played a Vladimir with no pillz. In a non-random room that means you would have sacrificed a decent card and lost 7 health, so now your opponent is in total control of the game and the chance of you winning is slim. However if you played the smokey with just 1 pill, you would have had a total of 9 atk, which is high enough to beat the vladmir. this means you would have a total of 14 pillz, while your opponent has 12 and they have lost a good card.

The same concept applies the other way around. If your opponent has just played a Kolos, but has an Ielena Tanaereva and Lulabee waiting behind it and you have a damage reducer and a SOA card in your hand than this is an obivous bluff. So instead of playing one of those cards like you opponent would expect you to do, you could play for example your Sheitane with one pill which would poison you opponent, and you would have saved your better cards for latter on in the game.

you should now understand that this strategy is ONLY for bluffing and counter-bluffing. of course you don't send out a card with one pill randomly in a game! This game is all about maths! if some has played a card with a +/- atk effect and also has a Hugo in their hand then for goodness sake don't just use 1 pill on a card!
46/87
WaterPuddle - Master Deutsch
Friday 21/11/2008, 17:53

Yeah well i had that wwe had same attack and i had 2 pillz more but i still lost
47/87
DarthMelvin - Master English
Friday 21/11/2008, 19:20

Exactly, nuthin in this game makes wanna spend money when you power up and its useless G-day
48/87
shifu17 - Novice - Akatsuki Rivals English
Tuesday 25/11/2008, 21:46

Well this is null and void with Rescue though they dont need the extra pill
49/87
Dark Majic - Novice English
Wednesday 26/11/2008, 01:12

I have gone a whole game were me and my enemy didint use a pill till the last card
Don vs Zdrone 12 pillz each some how i one.
50/87
Omnisauce - Imperator English
Thursday 27/11/2008, 22:49

This is void in non random becuase the way of calculating ties has changed (see the rules) this still applies in random becuase a sure shot is cruical in non random

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