That one is quite simple.
As you know, you get a "sureshot" if you have twice or more the attack of your opponent.
Hence, in a round with 2 cards with equals powers, if you put one pillz when your opponent doesnt put anything: you get a sureshot :) At the cost of only 1 pillz, it's worth it, no? :)
This one pillz can be very powerfull :)
The team that made urban rivals gaming system should make a absolute way that if you have more pills or more attack or even both you definetly have to win since i've normally face opponents like that where i lose
@nugget you are in a random room? please read the game rule first before complaining.. ^^
I'm not going to complain... really. I'm not positive on the math, but if my quick math was right, I SHOULD have gotten a Sure Shot (a few times!), and have still lost... and, on the other side of that, I've been POSITIVE my opponent had sure shot (since I bought his bluff and had no pillz... oops), and I won... which gave me the game. Don't get me wrong, I like the win, since it was a T1 game, but it sucks when you're sure you have it, only to have it snatched away by.... ? My question would be, just to confirm my own idea, what things should I look for? I know bonuses, support attack, atk+ cards, Hugo, etc... is there anything non-obvious that could alter the math?
Sometimes in t1 or t2 rooms, it switches from nonn-random to random mid battle so u might think its non random, it is random
No, Mrmyx, I think that if that happens in a no random room, it's whoever has the least stars wins. If they are the same, THEN what Force Majeure said happens.