UR Gameplay School #4 Why using one pillz matter Fraggle - Titan - Wednesday 26/12/2007, 16:54
That one is quite simple.
As you know, you get a "sureshot" if you have twice or more the attack of your opponent.
Hence, in a round with 2 cards with equals powers, if you put one pillz when your opponent doesnt put anything: you get a sureshot At the cost of only 1 pillz, it's worth it, no?
To newbies: watch out for attack reducers cuz giving your cards 1 -3 pills may not actually increase your attack
also sometimes if your card loses it doesn't change the outcome of the game, in which case there is no point in pilling. you've got to do the math
It seems like a lot of people complain about random rooms. You know you can change your settings so that you only play non-random games, right? Just go to your account set-up screen, click the "Your Preferences" tab, and select "no random" from the drop-down box at the bottom. I haven't played normal mode in weeks because it was so infuriating.
Hey in a no random with a Montana deck if u give one pill to the many 7 power in mmontana the opponenet will usually need at least 2 pills to get out of ur range if he is a six or a seven or if u have Hugo in ur team u dont need the pillz
Fprce Majeure, i know u r a moderator but i believe u r wrong. In a no random room, if the attack is the same, person with the lower lower level/stars filled in wins. If the stars are the same, the person who picked there card first wins.
Lol lost too Hikiyousan who used 1 pill. got an attack of 20. sadly i used 0 pillz. also moderators aren't different from normal players. just have special rights and they can moderate the actions of normal players.
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