@ crazydaze95..... hmmm.... i see you lose slightly more than you win.... thinking to pill 7 with Baldovino (eh, RARELY)... with Gil (I'd say almost NEVER) for 2 damage, not worth the risk unless you get a crazy -pill vs. -pill battle... and even still. You playing style and the cards you up against play a huge role.
if your opp has two SOA (as and ability) cards, I would never 7 pill anything opening round. Sorry to rant, I just play with pill manipulation a lot and knowing that there is a difference between Gil and Dalhia drives me rant CRAZY!
Happy hunting guys
Putting one pill is very important. Sometimes even 2 if you anticipate your opponent will guess the bluff.
This is very important for attack manipulation clans.
The best way to use them is to wait until the last 2 turns, that is when the magic happens.
Attack manipulation is a huge advantage in low-pill battles. People tend to use cards like Brittany and Arkn near the beginning as a bluff and force your opponent to waste pills. WRONG!
Let's say Bangers vs Sakrohm. Bangers bonus is profitable after 4 pills.
So in the beginning when pills are plentiful. It is better not to pill but bluff.
Near the end, rounds 3-4, one pill can matter a lot, especially if its a low pill battle.
Your opponent used some pills, you have say a 2 pill advantage because you've bluffed the first 2 rounds.
6 pills to 4 pills. Actually, its 8 pills to 4 pills because of your bonus. A completely dominant pills amount.
That is why cards with both Attack Manipulation and DR are one of the greatest combos. Helping you get over the first 2 turns relatively unscathed.
People say Fabio is better than Spiaghi or Jeremy.
I say otherwise.
With attack manipulation: Good players win in 2 rounds, The best players win in 4.
P.S. 1200 words, quite long so thanks for reading.