UR Gameplay school #5 When to let an opponent's card go through Force Majeure - Moderator - Open Casket - Thursday 27/12/2007, 01:19
Some cards are very well just have those high attacks and powerful bonuses that you must waste a lot of pillz just to beat them..in most of these cases..one of the best tactics is to let the card through and not waste pillz..an example would be Zatman..he has such a high power and a pretty powerful bonus to boot, and the best way to play against him is to either let the 4damage through of block with a defensive card..that is.."if" you are high on life points and "if" "fury in mind", Zatman can't KO you..otherwise, if you are near a possible KO..you should do something about it, coz if you let it through, it might be the end of you..
Well its hard if Jackie attacks. You usually think 'I can't beat her so i shouldn't do anything' but they know that so they may do no pills. Sometimes you just have to guess
IMO what you let through is relative to what the opp has in their hand. if they have four cards that can combine for a 2 hit kO then your in trouble. if they need to hit with at least three cards to get your life lower than theirs then you could afford to let the right one or even two through. Like i said it has to do with what they have in there hand and what you have there is no set rule to let this card or that through .
My trick
know if you can beat your opp's card
if it can k.o. you
then put no pillz to your weakest card if you can't
more pillz to the most powerful if you can
It depends on the rest of his cards if he has (im using ibtd 's example) CharlieRubieZatman and Dorian and he attacks with Zatman he is probably setting up for a 2 h ko with Charlie and Zatman
Thats true also you should try to make combos for example lvl 4 Zlatar has 8 damage and i use a card with 4 damage and put them first with 4 or 5 pillz to try to ko them
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