Something I haven't seen mentioned yet is playing to the level. As you play more, you'll tend to notice certain trends depending on the skill level of the player (as has been alluded to already). I.e. if you see a Lvl.10 player with
Timber, 3*
Vansaar,
Lin Bee and
Joana (for some reason you see those cards A LOT), you know what to expect. But that's a bit obvious. What about when you see a Lvl.20 with mono
Rescue? Or a Lvl.80 running
Nightmare/
GHEIST in T2? While nothing is every certain in this game when it comes to making predictions, experience will tell you when to make certain plays and every bit of input will help. Some suggestions, but a caveat is required - *don't just go in blindly! I've been beaten by a Lvl12 with
Ambre in their T2 deck; some players buy cards early or start new accounts and are clearly better than they appear* Anyways:
- If you are going first, Round 1: If you have an excellent attacking card such as
Shakra or Jackie, a bluff is smart move against a lower level opponent. They are more likely to give up and single pill or alternatively will pill like crazy and hand you the game. Flipside: if you are playing what seems to be a more experienced player, I would elect to mid-bluff (3-5 pills). They may assume you will charge in with 6-7 on your nuke and hold back, or they will try to counter bluff you. Put it in the middle range and reap the benefits.
- Go for the 2HKO!: against lower level players, they will rarely pill up to counter your 2HKO