If I have a big blocker..let's say..Uranus..I don't just block a first turn card with her..because I know most of my opponents expect me to use her as a defensive card..so I put out other of my cards instead with a few pillz to beat their card very unexpectedly..because most of the time..people are expected to put only one or a few pillz on their cards when they see a big blocker because it's pill wasting if for example: I put 4-5pillz on Zatman and my opponent just blocks him with Uranus (it's a complete waste of pillz!!) so more likely, an opponent would only put 1 or a few pillz in his/her card if he/she sees a blocker so you are open to attack him/her easily..as I said..it happens most of the time..so it doesn't happen always..
Blockers..are actually good attackers and bluff finishers..unless your opponent is confident because he has a SOA or SOB that can get through a blocker..but aside from that..blockers are good attackers..they reduce damage..so more likely, your opponent won't go to lengths to waste his best cards or pillz just to beat a card that reduces damage unless he sees through it and feels that you are already trying to finish him off or his life points are threatened that can make the big game difference of losing a match..
I think Uppers and Montana have the worst bonuses in the game. I would rather have a monoclan deck of either. A staple card in Montana would be Prince Jr and Mona, because of their -12 attack, min 8 combined with a power reduction ability.
if you dont agree with my list, state your reason
blockers are very ineffective vs poison.
if you are going to use Rescue, you might want to get Steve or Slyde but, it's really not needed because the clan is really powerful
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