@ (((-))) I agree that rewards have declined since launch, and declined further after 5-10-15 format began. Overall card value rewarded has fallen substantially (or UR's random reward setting is set too strict). This can be confirmed through Market or URDB.net card value aggregator during this 57 Day beta test.
* More Low Value commons rewarded (lots of Negodz Colin Victoria
* Few High Value commons rewarded (few Annuqa Nahema Zinfrid
* Kate still glitches w/ long waits
I'm a big Duel fan because it's great to earn free cards and I'm a "free to play" gamer.
However, I often remind UR that Duel's purpose is the encourage / instruct / reward...and RETAIN new players. If Duel requires 2hr+ to obtain 3x Commons then causes problems for App players (Android & Apple). App gamers are UR's target for new players/spenders and when UR makes this game too repetitive then gamers will switch Apps.
3-5-10 format was better and necessary if UR removed Common Packs
/ removed 5 free Credits for new players / require 5 Credit purchase (in 1 transaction), then some players will become frustrated and switch to another App.
- Final Comment relates to 5 Credit to unlock Market/Sell/Trade: even if a new player joins a guild for help/guidance, guild members cannot Secure Trade cards to compete in LD missions, Character Missions, Events like Coliseum
& Tourneys. I fully understand that UR is a business and needs to earn $