The Ultimate 1HKO Guide

Saturday 15/03/2008, 16:59

1 hit ko is probably one of the most annoying yet best ability that a card can have. 1 hit ko means that a card can dealt a mixn of 12 damage to the other player in one round which is most likely a ko if theres no extra life or blockers. ive seen alot of players use cards like Kolos (R) to make 1hko but there is ALOT more cards than that can 1hit too with the help from many others. i created this guild to explain and show you all of the 1hko possibility cards hope it helps you in your future gaming.

standard 1hkos:
three most common 1hko cards are Kinjo (U), Lost Hog (C), and Kolos (R). Kinjo (U) and Lost Hog (C) needs clan bonus to make a 1hko while Kolos (R) is the only one who can 1hko along without the clan bonus. Lost Hog (C) is the only one who can 1hko even against soa. most skilled players can avoid 1hko from these cards so theres no need for me to say more.

alternative 1hkos:
alternative 1hkos is based on a more strategic deck building which needs the help from other clans cards. its a very unusual stratege but most players will not be expected it to happen and thats where you will get them.

the first one is No Nam (C). he seems to be a 7/7 even with clan bonus and fury he can still only deal 11 damag. this is where the helpers come in. Timber (R) from the leaders with a ablilty of team damag +1 which makes every card on his team gets one extra damag. and when partnered with No Nam (C) BOO theres another 1hko killer. only a few people will manage to avoid it but most will just be stunned.

Tuesday 13/09/2011, 18:37

Interesting note: Dacote is the only card currently in the game who can OHKO in the 14 life ELO format (he would SoA and fury together to accompish this, but it can be done). He is the single most powerful damager in the game with a maximum of 15 damage paired with Timber.

For total life gap, he is also extremely strong (still 15 max) , but falls just short of Ditha/Oflgn (16 gap with Timber/fury) and Kenny (18 w/ both).

Thursday 15/09/2011, 00:52

How about Jay? You just need have Eloxia or Timber to finish easily. Use Eloxia with no pills, then Jay with fury and your set.

Thursday 15/09/2011, 00:55

Also a fun fact: Dacote and Willy share the highest possible power+damage combination (as with Ambre, fury, and ability active, Dacote becomes a 9/14 wheras Willy becomes a 14/9).

Thursday 06/10/2011, 16:16

Your forgeting Lennox

Sunday 09/10/2011, 19:19

You forgot to add Adler to the list of possible OHKOs. If Adler's ability gets stopped, he gets an extra 3 damage. Add fury and Timber, and you get a total of 12 damage!

Base damage of 6 + ability stopped + fury + Timber = OHKO!!


Monday 10/10/2011, 10:15

Come on guys! Tsubame + Timber!!
If she loses, recovers 2/3 pillz. Now THAT's the ultimate 1HKO :smirk:

Monday 10/10/2011, 18:26


If you could read other pages than the first, which is three and a half years old, you would notice that Lennox has been said a multiple times, as has Adler, and Jay, and Zinfird, and Dacote. And any other OHKO released after it was written.

Right now, the best thing anyone could do is rewrite the guide to actually include all of the current OHKOs.

Monday 10/10/2011, 19:33

Well obiously cards can ko with Timber :)
What if you don't get Timber my friend?
Lost Hog Kinjo Kolos Lao Cr
Tino Tsubame Sung Tsu Kerozin Cr :)
Lost Hog Lao Cr Kinjo Kolos all Ko by them selves.
Tino makes hards 2ko if they have at least 9 damage.

Monday 10/10/2011, 21:16

Come on man dont troll. Few people really read the earlier comments. That's why there are some repetitve and keep this thread alive. But I agree on updating the thread. Although, if people still comment on here the new 1HKOs, then it's fine ^_^

Tuesday 11/10/2011, 00:40



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