Rumor Time

Tuesday 01/04/2008, 19:26

This may or may not be the right place for this, but I wanted to see peoples ideas about what might be the new clan if one does come out this month due to the 6 month cycle

Tuesday 01/04/2008, 19:50

LOL wow, on the same message acceptance round you and I posted on the same exact subject. talk about coincidence........:thumbsup:

Tuesday 01/04/2008, 20:18

For a while i suspected another damage reduce clan (like 3 min 4) but with Vholt i doubt it
i would like a combo bonus (+1 power and damage) or a somewhat detrimental bonus (+3 power minus 1 damage)
with 3 plus attack and 3 minus attack i don't see one of them in the near future
how about minus 1 pill min 1 (the total pillz your opponent uses on the card is decreased by 1)

Tuesday 01/04/2008, 20:58

Assassins courage+4dmg
working class people support -3opp attack min3

Tuesday 01/04/2008, 21:09

I would really like to see deffensive cards in a clan that has stop opponent bonus as bonus. :smile:

Tuesday 01/04/2008, 22:05

Courage power +3

Tuesday 01/04/2008, 22:27

I would prefer to see a combo like clan, without entering clan abuse bonus like Rescue. Some like gaining power and - attack opp, or damage + attack.
As for stop bonus I dont think so...with's one of the strongest bonus, and very dangerous to run rampant in another clan.

Tuesday 01/04/2008, 22:53


Tuesday 01/04/2008, 23:16

+1 pill(once at start at battle) also i think they rbing in or should an courage oppoisite ability like guard or sumthing guard -4 dam min1 on 3 star card with decend stats would be nice

Tuesday 01/04/2008, 23:20

It would be nice to see something entirely different.
perhaps a clan that has -2 self damage, which would Explode all over Nightmare.
so, cards would have slightly higher than normal damage, but it would be reduced because of their bonus.
(unfortunately, these cards would slip into non related decks like Pussycats mono decks, would suddenly have nasty 6/5 2 stars)

you could also try the same for power, or maybe have a courage -4 damage min 1, which would have some game changing properties.
Courage Poison 2 min 1 :) <- courage bonuses are too easy to stop anyway, so it wouldn't be so game breaking :)

or, we could go with no bonus, just good abilities.

there are a lot of clan bonuses you could take on.


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