This may or may not be the right place for this, but I wanted to see peoples ideas about what might be the new clan if one does come out this month due to the 6 month cycle
lol.. if I have a card with 8 power, and 2 damage, ability: -12 attack min 8
I put 6 pillz in that cards, that means in the next round my opp will lose his LP by 6? (12-2= 10, 10-6 = 4)
1 round 8 damage? (no matter the stars) it's broken.. everyone will use it
Not too different from such monsters as Erpeto, Rosa, Miss Twice.
the difference is, if you have poison 6, your opponent cannot gain any life, they hit you with Kenny in round 2, they hit you for 6 damage using all of their pillz, you lose 6 life, they gain 12, but their 12 life drops by 6 every turn...
+10 clintz per damage would be too much, LOL.
People would abuse the bonus and the market will become unstable.
I would love tht but then as people would just cheat and get loads of clintz, cr's wouldnt be tht rare and inflation would go up
basically like 80 clintz a game average thts if u lose
@ Cauli : That's what I also tought of. Another Clan to compliment Rescue and to help against the fight with Rescue. You could have a half deck with : Hel, Sheitane, Kenny and Kolos. Then use the other half with the new ones since there aren't much more good cards from Nightmare.
At least that is my opinion. Hope it's something like that. If yes it would be really useful in Rescue week in ELO.
Actually Tanto89 you're right. That is really stupid. I must of mistyped. What I meant to say is:
poison= pillz used min. 6.
The chance that someone would blow 6 pillz on a card with 8 power however is really low.
How bout a clan thats about knights and wizards and their bonus is courage: +3 power...and they have a one hit card 8/8 with ability +2 damage..with fury 8/12..when attacking first with fury 11/12 which is very overpowering lol
No way there will be courage bonus unless it's very good like +4 dmg or +1 life per dmg...because jut two of your 4 cards will use it (in the good case-hen you complete 4 rounds)
Fury activated abilities would be interesting, they'd either have to be really good, or just low damage normally. to waste 3 pillz on
i'd also like to see cards that have reduced fury cost.
Imagine an ability +2 pillz when fury activated.
essentially giving you a 1 pill fury. power modifying Fury wouldn't be as useful as attack modifying, or additional damage mod, or +1 life per damage fury.
Behold the Irony.
Fury -5 op damage min 1.
need to waste 3 pillz to have the best damage reduction available in the game :)