Addendum to my previous post:
By ability-reliant stats, I meant cards like Copper
aD destroys DRs and PRs, it doesn't provide any defense against Defeat: +Life or + Power cards. Additionally, SoB clans have other situations where their bonus is useless: Skeelz
, mirror matches, and Rainbow decks. I think having another clan they'd be vulnerable to wouldn't be too bad.
The confidence I described has a few nice perks that I realized after posting. Against it, you would have to be more tactical of when and how you use your DRs. If you block one attack, you better be ready to fight on the next round. This makes one life gap card and three DR hands are less threatening. It also motivates the All Stars
into being more aggressive against it (and vice-versa). It would be interesting to see how it could mesh with Frozn
As for Support: +1 Pill, I do see positives to it (split hands are more balanced than a straight +2, low base power requires more effort to win, forcing choices between round-winning abilities or match-shaking ones), but it sounds like it would require steady care to insure the cards are weak enough to be balanced, but strong enough to see play. I am not overly confident the staff could create and maintain such a fickle beast. No offense, staff.