I don't think 0 works as a Base stat. One should be the minimum.
Regain all pillz for victory is way too powerful. Even Defeat: Recover doesn't hit that high. It also leads to:
Does your opponent have SoA?
If yes, use "Too Lazy" as a response to a different card.
If no, open with all pillz, maybe fury.
If all Opp Cards have SoA, sacrifice this card.
Here's my silly idea.
Natazm
5*
Montana
3/6
Support: Support: -1 Opp Attack, Min 0
Confused? Here's the math.
Alone: -1 Opp Attack, Min 0
Half Hand: -4 Opp Attack, Min 0 +Bonus = -16 Opp Attack, Min 4 (
Ace)
3/4 Hand: -9 Opp Attack, Min 0 +Bonus = -21 Opp Attack, Min 0
Mono: -16 Opp Attack, Min 0 +Bonus = -28 Opp Attack, Min 0
Behold my wall! SoA or SoB can wreak it's day.
Tewntiperzen
2*
Frozn
3/3
Support: Support: +1 Attack
Mono wall of +16 attack.
Mother Marisa
2*
Rescue
6/3
Extra Support
MM's allies with Support count her twice. So an additional +3 attack to their bonus. Those with abilities like
Pam and
Marco Cr also get a boost. Note: Against SoA, MM loses her extra support, but the ability will still be active for her allies. Stopping their abilities would be a smarter use of SoA.
Backupbot
3*
Sentinel
7/5
Extra Support
Warnut
2*
La Junta
8/2
Extra Support
Pros
Boosts Support cards further.
Boosting card are strong against SoA.
Cons
Boosting card has no ability for itself.
If no Support are present, ability is useless.
Support cards are still vulnerable to SoA.