Talking about clans which "need" things:
Montana has just 2 SOB cards that are both Cr, so
Jimmy
Montana 2*
3/6 Ability: Stop Opp Bonus
3 power sucks but 6 damage is awesome on a 2*. SOB protects that vital bonus against
Nightmare/
Piranas.
Frozn have no SOB yet, and they all have low base damage. This solves both issues, and replaces perma-banned
Kalindra.
Monspah
Frozn 5*
5/8 Ability: Stop Opp Bonus
Reverse
Kolos with Revenge activated. Poor otherwise.
La Junta have, to my memory, no decent attack manip. with below 4*. How about:
Victor (Victoria's brother)
La Junta 3*
3/7 Ability: Support:-5 Opp. Attack, Min 10.
Massive 7 base damage (9 with bonus, 11 with bonus and fury) marks a return to days of old when power wasn't much more important than damage. It's so high it could (if played right) win an
elo battle (with enough d/r support) in 1 round.
Also, -20 Attack to help win rounds. That Min of 10 means that you must use a few Pillz to take advantage though.
An idea I've toyed with for ages is that of a
Skeelz card with no ability that makes up for it through OP base stats. Like:
Brok
Skeelz 2*
8/3 No Ability
Nice wall- better damage than
Sasha.
What about a SANE 3* version of
Spyke? I hated facing him, so I'm trying to make this fair but worthwhile.
Berzerk 3*
8/3 Ability: -3 Opp Power, Min 5
What's the harm? It only has 3 damage, 5 life gap potential with bonus. It suffers against power reduction/attack manip. combos like
Spudd/
Nellie.