@Yuri:
"A skilled player should always play his heavy hitter around opponent's DR! This is the first point."
I completely agree with this point -- so I'm sure you see that when your entire hand is SoA and bypasses most DR, it makes that element of skill unnecessary. Impressive cards like
Pegh,
Spiaghi,
Uranus etc etc just become mediocre pinch-hitters. Maybe the opponent can work them into a tricky winning strategy or a 3-round win, but more likely, they will become a liability instead.
"Many clans can make much more damages even when being blocked, such as
La Junta,
Jungo,
Berzerk, frozen, FPC(dealing 11-12 damage is a piece of cake with 2 proper hitters without any fury)"
While technically true this argument is a bit misleading.
Take a look at
Yoshida. Same stats as
Rolph. 2 damage bonus instead of SoA, not bad. But what happens against a typical 2* DR with -3 min something ability?
Rolph simply hits harder.
"Many clans refuse to let you win 2 rounds easily or hit with fury, such as
Montana,
All Stars,
Rescue,
Uppers or even
Sentinel,
Sakrohm,
Junkz, I can hear they are laughing at poor Z3ro D34d, wanna win with low pills? come on"
Funny -- SoA is the biggest weakness of most of the clans you named, as they are ability reliant. And of course,
Rolph the round winner only makes it easier for
GHEIST to secure two rounds against them.