New Abilities

Wednesday 27/03/2013, 13:20

Hi! I am one of those who want to see some kind of new ability introduce to widen the gameplay. There are some I have read in other threads which really could be fun to have. It does not necessary have to be a whole new one but maybe some new combination of existing (which are being tested, Mokra, Sabia, Pilzken, Dr Falkenstein, Romana, yea you name them). Please come up with suggestions and ideas and discuss if they really are possible to have or if they are being to OP for example. I'll start of:

Some I've read about in other threads which I really like:

* Protection: Attack
Those darn Montanas and Uppers can't bother you anymore :dork:

* Force: 2 pillz
If a character wins the round, the next round the opponent has to use at least 2 pillz on the character (depending that he does not only have 1 pill left).

* Leech: 2 pillz
Take two pillz from your opponent and give them to yourself.

*Stop opp bonus and ability.
Would it not have been nice to have such a ability?

Friday 18/10/2013, 23:21

How about an ability that activates after a certain amount of life? I.e. Life =< 7 : SOA

Saturday 19/10/2013, 19:30

Another idea! What about an ability that changes as the battle goes on? For example Progress: attack + round # x 4
So basically first round you get +4 attack, last round you get +16 attack. So basically the card shpuld be played last round to use its ability to the fullest

Saturday 19/10/2013, 21:59

They both seem very cool, like reverse versions of +X Attack per Life as they get better every round not worse

Saturday 19/10/2013, 22:15

"Courage: Outmanouver"

You can select one card from opponent hand; opponent cant use that card this round unless its last round on game.

Sunday 20/10/2013, 11:38


Cool Idea


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