Urban Rivals
              Strategy and Tactics
              You think you've build the ultimate Deck ? You believe you've got a great idea for a play strategy ? Why not discuss it with your fellow opponents ?
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              454 messages
              Ph flag Force Majeure - last answer from Mkendrick, yesterday at 15:41.
              I am making this thread to help anyone and everyone who needs deck help regarding ELO, DTs, and Survivor to avoid posting anywhere and everywhere regarding unnecessary deck help to keep things in order here in the forums..(because it is a fact that we get the same deck help requests day after day) so I need help from all you guys there..you know who you are, please help this thread work..

              I also suggest for people to check out Memento Mori's UR database too for ELO decks and complete card list..http://urdb.kirlad.net

              and..for people concerned..please post your deck ideas here (public presets)..this will be like a thread full of our deck ideas..(this is to avoid unnecessary future deck help threads over and over again)

              Roots / Freaks (ELO)
              Shakra (U)
              Ratanah (U)
              Yookie (C)
              Rico (U)
              Olga (R)
              Soushee (C)
              Esmeralda (U)
              Akendram (U)

              GHEIST / Sakrohm (ELO)
              Rolph (R)
              Toro (U)
              Leviatonn (R)
              Platinum (C)
              Petra (U)
              Uranus (U)
              Na Boh (R)
              Lunatik (U)

              Uppers / Sakrohm (Type1 DT)
              Jackie (R)
              Zatman (U)
              Rubie (R)
              Samantha (C)
              Uranus (U)
              GraksmxxT (R)
              TrinmkkT (U)
              Na Boh (R)

              please post your deck ideas here..so we'll have an accumulated deck builds in this specific thread..so if anyone needs it..they'll just look up here and look through the decks..deck help and tune-ups can be posted here too..makes it easier for people to see..
              16 messages
              Uk flag shadowcouncil - last answer from Falvern, Thursday 19/11, 06:43.
              (please do not post in this thread until all parts have been added)

              This is a guide that focuses on the very basics of deck building. The stickies here aren't really comprehensive enough when it comes to covering what a new player should look for. Hopefully this will be a lot more helpful to confused newbies.

              -

              Contents
              ------------
              1. Star Values
              2. Before You start to Build
              3. Building A Balanced Deck
              4. Advanced Deck Building Techniques
              5. What's Next?
              440 messages
              Ph flag 6SimS-Sven - last answer from Vanquish914, Monday 16/11, 05:44.
              Guide to Elo for beginners - Deck Building

              Elo can be played if your level 20 and the sum of stars is 25
              I made this thread,so people will know what deck to use and why use some of those cards
              Deck Compositions:
              -Pure maxed cards in the deck requires cards with a good combination of abilities and power and has excellent bonus to "interact" or "combo" with each other
              example:
              La Junta-12
              Bryan (R)-4
              Bruce (C)-3
              Wardog (C)-2
              Jane Ramba (U)-3

              Uppers-13
              Zatman (U)-3
              Dorian (U)-5
              Samantha (C)-2
              Rubie (R)-3

              *with this deck,you can make a fury for a second round on your junta's to end the game ,Pussycats will also work

              -Unevolved CARDS???As prefered by some of the best players,they use some commonly good cards that has good power to use as level 1 or higher,some are like:Gwen (C),Noon Steevens (C),chad bread,SkrumxxT (R),Charlie (U),Yayoi (U) and more,you may see no combo with these decks are you making with unevolved cards but you will stay "huge" against your opponent

              *commonly,Pussycats are the best choice if you like to go on this unevolved cards,it will make you deck wide and more defensive,try this one(raven's deck):

              Pussycats-10
              Charlie (U)-4
              Yayoi (U)-4
              Svelthlana (C)-1
              Gwen (C)-1

              All Stars-15
              Alexei (U)-4
              Striker (U)-4
              lamar-5
              Flo (U)-2


              Well that is all,Good Games to all
              PS:Moderator if your reading this,please make the subject sticky
              69 messages
              Fr flag Fraggle - last answer from Skeelz Ownz, Tuesday 10/11, 21:31.
              Hello everyone,

              What do you think of trying to describe some basic gameplay element to newcomers.
              I'm thinking "bluff", "thinking in 2 or 3 rounds instead of 4", "the fury", "why using at least 1 pillz matter".. feel free to create some subjects if you think of others things.

              So let's start with lesson #1: bluff

              In theory, a bluff is trying to make your opponent believe you are gonna play the obvious way but instead you play offbeat.
              In Urban Rivals, it can apply in thoses example situations:

              Round 1, you start, you have Sheitane (U) in your hand. Sheitane (U) can be very dangerous if she win early in the game as she might be able to deal 9 "unstoppables" damages over the battle. So if you play her without any pillz, your opponent will have almost no choice but to defend himself, either using a stop power, or a few pillz. Meaning you get either one stop power to worry about or a nice pillz advantage for the next round

              Any round, you have Kenny (R), his +3 life per damage is very very frightening. So same rules apply as for Sheitane (U) (obviously, don't sacrifice Kenny (R) if you NEED him to win ).

              Any round, you have a +attack character, good for you! On a round where no one spend any pillz, you will most certainly get a win otherwise, a nice pillz advantage

              Any round, you have a "blocker" character (someone with -damage), while you opponent will most certainly believe you are using him for his defensive ability, ATTACK (with few pillz)!
              55 messages
              Uk flag UM-1984 - last answer from Skeelz Ownz, Tuesday 10/11, 01:09.
              Openings in games are very important. why this though because if you screw up your opening it could ruin your chances of winning and make it hard to win.

              EVO opening- lets start with a bit of history EVO stans for evolution because back in the old days before the lost warehouse this was the play to get xp for the cards. so the combonation is like this 6pillz 0pillz 6pillz despite this being an old tactic this tactic can be still used in the game of Urban-rivals.

              advantages- reliable especially with a card like Hawk (R) (R). sets u up for 2hit kos.

              disadvantages- if a person plays no pillz u are screwed. if a person does the same thing and wins u will have lost not only pillz but have at big hole in your life. dosen't work against Piranas at all with their annoying pill mulnipulation.

              bluff- simply play no pillz

              advantages- puts u at an almost certain advantage into the next game. if you play it right can deplete your oppenent of pillz.

              disadvantages- can be predicted especially when u have a blocker in your hand. if someone plays 2-4 pillz (e.g Jackie (R) (R) or Hawk (R) (R)) it can considered as a loss.

              high powered counterbluffing- playing a high powered card like Hawk (R) (R) at 2pillz.

              advantages- catches your oppenent out and makes him lose alot of life for only 2 pillz. if the oppenent pillz out at least u will be at an advantage next round.

              continued
              146 messages
              Us flag GhettoMage - last answer from Chapperz_Ncry, Sunday 25/10, 02:44.
              1 hit ko is probably one of the most annoying yet best ability that a card can have. 1 hit ko means that a card can dealt a mixn of 12 damage to the other player in one round which is most likely a ko if theres no extra life or blockers. ive seen alot of players use cards like Kolos (R) (R) to make 1hko but there is ALOT more cards than that can 1hit too with the help from many others. i created this guild to explain and show you all of the 1hko possibility cards hope it helps you in your future gaming.

              standard 1hkos:
              three most common 1hko cards are Kinjo (U) (U), Lost Hog (C) (C), and Kolos (R) (R). Kinjo (U) (U) and Lost Hog (C) (C) needs clan bonus to make a 1hko while Kolos (R) (R) is the only one who can 1hko along without the clan bonus. Lost Hog (C) (C) is the only one who can 1hko even against soa. most skilled players can avoid 1hko from these cards so theres no need for me to say more.

              alternative 1hkos:
              alternative 1hkos is based on a more strategic deck building which needs the help from other clans cards. its a very unusual stratege but most players will not be expected it to happen and thats where you will get them.

              the first one is No Nam (C) (C). he seems to be a 7/7 even with clan bonus and fury he can still only deal 11 damag. this is where the helpers come in. Timber (R) (R) from the leaders with a ablilty of team damag +1 which makes every card on his team gets one extra damag. and when partnered with No Nam (C) (C) BOO theres another 1hko killer. only a few people will manage to avoid it but most will just be stunned.
              41 messages
              Fr flag Fraggle - last answer from ShadowHawk, Saturday 17/10, 19:48.
              Even veterans players tends to always think a battle in 4 rounds.
              If you can, try to see if you can get a win in 2 or 3 rounds (remember, you just need 5 damages and 7 damages to make 12 damages ), your opponent will most certainly be quite surprised
              68 messages
              Us flag NachomusPrime - last answer from gwalahad, Thursday 08/10, 12:16.
              This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.

              For the following examples, assume that:
              1. the room you are playing in is non-random
              2. that neither person has played any pills
              3. that all bonuses apply and are active

              Take a look at the following round.

              Otakool (U) VS Flo (U)

              Otakool (U)
              power 6
              dmg 4
              (ability) stop opp ability
              (bonus) +8 to attack power

              Flo (U)
              power 5
              dmg 2
              (ability) stop opp bonus
              (bonus) -2 opp power

              Who stops what? Does Otakools bonus get stopped?

              The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.

              (Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power

              Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool (U) keeps the +8 attack power and wins the round.

              Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved
              53 messages
              Fr flag Fraggle - last answer from regs2, Tuesday 01/09, 21:12.
              Well, most of the time fury seems to be a waste of pillz...
              Really?
              It can be quite useful in many situations:
              You have a character with +X life per damage. Using fury means doing at least 4 damages and sometime even more (Kenny (R) with +2 lifes per damage mean you'll get 6 more damages!).
              If you apply lesson #2 "thinking in less than 4 rounds", fury is a good and quite unexpected way to reach your KO
              Dont use fury at all if you really needs to win most of the forthcoming rounds. You better save thoses 3 pillz to get an attack advantage.
              44 messages
              Ph flag Force Majeure - last answer from Diversity, Monday 17/08, 01:12.
              Some cards are very well just have those high attacks and powerful bonuses that you must waste a lot of pillz just to beat them..in most of these cases..one of the best tactics is to let the card through and not waste pillz..an example would be Zatman (U)..he has such a high power and a pretty powerful bonus to boot, and the best way to play against him is to either let the 4damage through of block with a defensive card..that is.."if" you are high on life points and "if" "fury in mind", Zatman (U) can't KO you..otherwise, if you are near a possible KO..you should do something about it, coz if you let it through, it might be the end of you..
              70 messages
              Fr flag Fraggle - last answer from Ponchos Shirt, Friday 14/08, 05:46.
              That one is quite simple.
              As you know, you get a "sureshot" if you have twice or more the attack of your opponent.
              Hence, in a round with 2 cards with equals powers, if you put one pillz when your opponent doesnt put anything: you get a sureshot At the cost of only 1 pillz, it's worth it, no?

              This one pillz can be very powerfull
              39 messages
              Ph flag Force Majeure - last answer from Dfate98-EA, Wednesday 08/04, 19:33.
              If I have a big blocker..let's say..Uranus (U)..I don't just block a first turn card with her..because I know most of my opponents expect me to use her as a defensive card..so I put out other of my cards instead with a few pillz to beat their card very unexpectedly..because most of the time..people are expected to put only one or a few pillz on their cards when they see a big blocker because it's pill wasting if for example: I put 4-5pillz on Zatman (U) and my opponent just blocks him with Uranus (U) (it's a complete waste of pillz!!) so more likely, an opponent would only put 1 or a few pillz in his/her card if he/she sees a blocker so you are open to attack him/her easily..as I said..it happens most of the time..so it doesn't happen always..

              Blockers..are actually good attackers and bluff finishers..unless your opponent is confident because he has a SOA or SOB that can get through a blocker..but aside from that..blockers are good attackers..they reduce damage..so more likely, your opponent won't go to lengths to waste his best cards or pillz just to beat a card that reduces damage unless he sees through it and feels that you are already trying to finish him off or his life points are threatened that can make the big game difference of losing a match..
              Today

              2 messages
              Id flag Tanto89 - last answer from kTizzle-D12, today at 02:06.
              http://www.urban-rivals.com/to/tonysemedo/

              after seeing some cards in full picture in Tony Semedo website
              I see some artwork that disappointing but many of them surpass what I think

              disappointing:
              Prince Jr (C): OMG, so he is short? I thought he is tall! that ruins my image how cool he is
              John (U): I thought he is jumping, but actually he is standing on a rock! disappointing

              surprisingly amazing:
              Tomas (R): so, smoke behind him is a demon? I thought it is just random smoke lol..
              Wheeler (U): really cool, but really crap when UR fit it in the card
              Angelina (C) and Giovanni (U): a real villain and cool
              1 message
              As everyone knows the battle animation involves both cards flinging projectiles till one cards hp goes to zero, but I noticed that come of the animations are really noticeable

              Dorian (U) and Prince Jr (C):they are holding their hands out so it looks like they are firing swords from their palms
              Dreen (U): looks like her boobs are firing discs

              Just wanted to open up a thread to lighten the mood, thanks mods
              48 messages
              Uk flag _MasterMind_ - last answer from Hobojoe25, today at 01:25.
              As modt of us know, every 6 months a new clan arrives in clint city, on this thread you should post your ideas to what they could be
              eg: Skeelz-school Freaks-circus Sentinel-cops
              1 message
              Trying to make a suitable and effective deck for ELO as well as DT, yet I lean more torwards DT only because I haven't developed a great head game yet...

              Nightmare:

              Ghumbo (U)
              Pan (R)
              Sargh (C)
              Phyllis (U)

              Sakrohm:

              Nah Boh
              Murray (C)
              Petra (U)
              Uranus (U)

              ANyone mind Rating/Fixing?

              Also, if this isn't a suitable clash of clans for either one, can anyone recommend a nice Nightmare/Jungo set up? D:
              6 messages
              Ca flag 0UC_Wazzupz - last answer from andymanATV, today at 01:00.
              As you all know the new arrival of Chlora (C) which is Lennox (U) 's mom, do you think she will fit into the Bangers clan? Do you think she will replace Blaaster (R) or Vermyn N (U) or Shogunn (R)??? Woud she be any good in mono decks? What do you think?
              Yesterday

              10 messages
              Nz flag m_h_D12 - last answer from Slify, yesterday at 23:04.
              Is it just me or does she deserve a win, i think she is very good looking in general (yeah im wierd) but if u concider that she is an alien i really that that she should win

              what do you think
              11 messages
              Us flag 8R1CK - last answer from BesucherXia, yesterday at 22:32.
              She is highly vulnerable to SOA but in an all Montana deck her damage is obscene. I think she could be whenever GHEIST and Roots aren't dominating.
              1 message
              i made this out of a wim soo it wont be that great but i find it funny cause i mimic there damige an power maken them change the way they battel cause now they player a 2 strong a card i can mimic it right back at them i know iggnes is low but i need my mimics in this deck.

              plz post what you think.http://www.urban-rivals.com/presets/?id_preset=908016&list

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