Most clan bonuses are Atk manip, this can be changed, the game has come a long way from what it originally was, we have been introduced to many new abilities and have explored others, players have been largely educated to the point in which they can tell when a card is usefull or strong just by looking at it.
What i like of the current bonuses is that i know each one, and even tho some clans have virtually the same bonus, i know and understand they have very different playing styles, because of different cards.
I propose some changes mainly for lore reasons, wouldnt it be more natural if fang pi clan had protect power and dmg?, i mean after all they are Martial artists, martial arts is not to inflict pain, its actually to protect yourself, this would pair nicely with them because, even tho they will have a lower dmg, it will be protected, and winning rounds will be easier since now their amazing average power will be protected as well.
Also why is sentinels bonus +8 atk, they are a police force, it should be soemthing related to support, it could even be support:-1 opp dmg, min 2, now i know that sounds like an horrible idea, but give it soem thought, some of their card depend heavily on the bonus, they have decent dmg, and the Sentinel
cards with DR can always be modified, Chloe
can get SoB, or +8 atk as an ability, the other dmg reducers can get protect bonus or +8 atk,
can get Defeat+2 hp (since they are both kind of hippy-ish)
Please comment here.