After my failed Uppers deck, I decided to sell the cards in it to market some Leader cards and a few others that did not market too well for me. I eventually received the funds I needed for a new deck and I decided to go with an all Ulu Watu Deck. It is one card away from completion, but here is what it will look like.
Gabrielle is the last card I need. I considered getting Lulabee, but Gaia was enough of a hassle to purchase and I still need Gabrielle as I already mentioned. I have two other reasons for not using Lulabee. I first obtained one in a pack, but I leveled her and sold her for the funds needed for my Uppers deck. I sold her for 5,197. That only took place last thursday and the price for her has already gone down dramatically. If I decide to buy her, it wil be when the price for her jas stabilized somewhat. My final reason is that I spent some time comparing Lulabee and Hikiyousan in my head and how they would benefit my deck overall. It was close and because of how close it became in my comparisons, I finally decided it was not worth the time or money to replace Hikiyousan with Lulablee, at least not yet anyway.
Aside from that, what do you think of this set up? Any good advice on it?
I'm very new and just saying hi but also since I'm new and not sure where to put it. As this doesn't really fit tactics or stargedy but might fit there. Also since I'm new I figured it won't be bad to put it with my introduction either
Is there another factor besides Power TIMES pills? to figure an outcome? The higher Power wins right? Or am I missing something as sometimes I win one that is so outlandish. Like one with 12 pills on a 3 power and me with a 5 and 2 pills or something.
Do people still not understand the purpose of this room? I go in, in hopes of leveling up my characters and players still purposely try to KO you. I even play in the Level Up mode room to try and PREVENT this but to no avail. People play cards with 5 and 6 power and 6 and 7 damage and STILL try (if not prevail) in KOing you.
Mods the warehouse was a great idea. The LEVEL up mode was a great idea. Now implement some other things to prevent this. No loss/win for winning/losing. I hate seeing my record go down when all I want to do is level up.
Force EVO play. Don't give pillz just auto assign 6 on that players turn. It would then at least give a chance to last until the 3rd turn.
Limit damage. Even if something or someone can deal 12 damage on the first turn limit it to 5 damage so that you can't get KOed. People dont understand you get NO bonus for KOing in the Warehouse rooms!
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