Ive been in such a rut latly and loosing so many fights... i figured that i would change it up a lil and came up with this. ive never placed in the top 150 in the DT let alone in the top 100. i couldnt believe it... i want to get some feed back and know what all u think..
Hey Im trying to get enough clintz thru battle to buy cards for my Sentinel deck because i dont have enough credits to use so i can have access to the public and private selling stuff but issue is that my opponets outsmart me and beat me so i cant earn clintz fast at all .So I was hoping someone knew a good strategy or tactic to give me a better edge at the game so i can earn clintz fastr.
I used to have all of the Rescue cards except Alec and I wanted to quickly gain clintz to buy him so I sold all of my Rescue to get Kolos and other Nightmare for some easy wins in Deathmatch to level up quickly so I can sell Ambre.
I notice now that it takes me so long to get 100 points to ensure I get a credit. I often get less than 15 points for each match that I win. When I had low star Rescue both for T1 and T2 I would get 20+ for each win and one time I got 32+. Even losing I would sometimes get more points than I am now for winning!
I would say my budget is around 50k and I would like to try a clan other than Rescue until I can get Alec. My first clan was Freaks so something other than them would be fun too.
I've recently come back to Urban Rivals and looking to play again. Been thinking about the Daily Tournies and trying to figure out what kind of deck to play. I'm running into a familiar conundrum and looking for some thoughts.
In this game like most any relatively balanced TCG, there is a rough rock/paper/scissors system. Execpt with so many options, there's a whole junkdrawer available. However, the decks I've seen still fall into some rough categories:
Aggro (2HKO, +Damage Teams/Naturally high dmg, +Power Teams/naturally high pow)
Manipulation (Life gain, pill manip, poison)
Counter (SoA/SoB, -Atk, Protection)
Decks seem to be either hit 'em hard and fast, mess with them, or shut them down....or a combination of two. There's other variants, but that's what I seem to categorize decks into.
Now, not a a stereotype or a rule, but generally Aggro beats Counter due to big beefy dmg guys smashing in 2-3 rounds. Manipulation can (theoretically) mess with aggro enough for later turn wins. Counter takes away Manipulation's tools. In proper matchups with well funed decks, in theory you should expect at least 50/50 against your favorable matchup, and less than that against bad matchups. Solid play and tactics makes up for some of that as well.
My guidelines for the deck were fairly straightforward:
1. I want to play clans I know and enjoy playing. Aside from Pirates and Sakrohm, these are Nightmare and GHEIST
2. I've played with 35-40 star decks as well, but they don't win me enough battle points, which is why I'm now working with 26 stars
3. I enjoy playing cards that make other people think hard: +/- pillz, - attack, + life etc
If anyone has any ideas for improvement, let me know!
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