Ok, I'm thinking of starting a Junkz half deck but still don't know what to buy. So i thought i can get some ideas from you guys.My problem would be which cards would be best for an ELO half deck.
4*______________3*___________2* Rowdy___________Lolly_________Veenyle Malmoth_________Otakool_______Nobrocybix Kawan__________Keanew Gibson__________Onik
As you can see Junkz has a big variety of 4's and 3's
My friend he chose to do a deck of Banger/Fang Pi Clan can some one help me out I already found him the Banger's I got him B bal JennyKevinLennox/Bodenpower whatever one and I need help with getting a Fang Pi clan cards 4 of them and if you add them and the Banger's up you get 25 the banger equals 13 I need help getting a 12 for Fang Pi Clan please please help
All right, I read the rules. Higher attack = bettter chance to hit and higher damage. That makes sense...
What DOESN'T make sense is why a character who, after being boosted with pillz, has 30 power loses to a different figher who only has 20 (17 after losing 3 from the one card's effect). The actual mechanics of who hits and misses seem to be completely random; the individual card's attack having almost nothing to do with it. Any thoughts?
I am looking forward to build a Freaks deck for elo. I currently own Olga, Akendram, Esmeralda and Maciej.
1. I would like a good clan to mix them with (i was thinking at All Stars - MarinaAlexeiFlo and robb)
2. I would like some advice from former/actual Freakselo players. Is it worth playing Freaks in elo and what problems have/do you encounter?
I would greatly appreciate your help and advice.
IGNH - last answer from 0- JP, Wednesday 30/04/2008, 00:07.
I tend to play mono-clan GHEIST, but I am trying to branch out into Nightmare. All I am missing from GHEIST is Toro, XU52, and Leviaton (not including CR's of course.) As far as Nightmare I have everything cheaper than Timmy, along with Dieter and Glorg. I have managed to save 4K and am trying to decide if I should get Ielena or Nistarok. I guess I could pick up Hel and Sheitane instead, but I don't think they would really add to my deck. I was thinking of a Deiter, Glorg, Mojo, BLANK half deck. And lastly I have 18 credits, but every time I buy a Danger pack I regret it. I am constantly trying to remind myself to just buy the New Blood pack, but then again I have most everything there I need...sigh. Any advice would be greatly appreciated.
I haven't been a member for long enough to have seen a new clan released and I was wondering just how usable Freaks and Rescue were upon their release. I'm not here to speculate about what the new clans bonus will be or as to when it will be released, I am however interested to know how many cards are available on average when new clans are released and about how long it will be before they became real option for ELO and tourney play.
On a personal bet, I am trying to put together the weakest Rescue deck possible. Part of my bet was to use the lowest star cards. I am using all of the two star cards and only three star cards to fill the rest. So far I have,
In the interest of making a weak deck, I'm not crazy about having Anita or Elvira, but the alternatives seem a bit powerful. I am tempted to go with Slyde, but damage reduction seems a bit powerful. Lobo and Bobby might do too much damage to be considered weak. What do you think? Which three cards do you think would be the weakest choice?
In 1 round I used Mort Bax level 3 and my oppoent used Mort Bax level 4. I used 4 pills, opponent used 5 pills. Guess who won? I did! What other factors were taken into account in this battle? Also, sometimes, all of my attacks will just get deflected when my opponent is close to death, why is this?
Or does it seem that some people don't understand the concept of the Lost Warehouse. Why is it that I go there trying to level cards and have the people there are using fully leveled decks? Maybe make a disclaimer that battles there don't count as soon as you go in. Because the message doesn't get across or a good chunk of the player base are idiots.
This is an Idea I have been thinking about recently. And I think it will help a lot of people out and will kill micro managing completely.
What if you make an option for each of your characters that freezes them and doesn't let them gain experience. This way if you wan't to keep that Gwen at Level 1 you don't have to replace her every 3 games.
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