I'm not sure how many of you play CCG's but a common term is "metagame", this refers to a lot of things; amount of different decks being played, popular decks, dominant decks and rotation of the dominant strategies(or new strategies to replace them). A healthy "meta" includes many things, notably variety of choice and rotation in some form or another.
So what does that little lesson have to do with UR? Well, I don't believe the meta to be all that healthy right now(yes this is another post about Rescue
). Can Rescue
be beaten? Sure, lots of ways, but those ways all restrict you to either using ONLY those strategies that beat Rescue
themselves. So other decks get thrown out the window, for example who uses Freaks
, show of hands? Didn't think so, Freaks
is all but unplayable, they weren't a popular deck to begin with now with Rescue
(as a whole) being so much better than the best Freaks
deck possible and with everyone using SOA/SOB it's unplayable.
This is why Rescue
is a destabilizing force in the meta, because it forces you to either use them or cards of similar power(Uppers
, to a lesser extent GHEIST
), or use Rescue
themselves. The solution isn't creating more powerful cards, then you just get "power creep", this is a bad thing as it doesn't solve the underling problem and creates the same problem in a new form(see:Yu-Gi-Oh, Black Lotus, pre-redoux SWCCG). IMO the solution is to lessen Rescue
make the bonus attack +2.
More to come.