Firzin - last answer from Alxh, Saturday 23/02/2008, 09:17.
1. How do you level up a newly bought character fast? If I were to use it in a battle, chances are he/she will get obliterated in an instant.
2. How do you make a new deck? I'm new so I can't buy a bunch of cards unless I sell my whole deck. I don't know how to choose characters to choose from or from which two teams or w/e you call it; too many words to choose from.
3. How do you make fast clintz in this game, besides winning. Marketing isn't possible since I don't have cards to sell. Credits, I have money but no credit card, still only 16
I have been playing 3 weeks as of last night, and am a level 23 with a 13 member guild. 2 weeks ago, I was cussed out in chat for "playing to win" in the "Lost Warehouse". The cussing was very explicit, and un-called for, in my opinion. I was told to "read the rules and don't be such stupid!" as well as the very abusive cussing out I read.
I was told that in that room you:
never exceed 6 pillz
1st player plays 6 pillz and favored levelling card; 2nd player no pillz, then it is alternated giving each 2 wins/2 losses. This makes sense as I understand that no loss/win goes on your record, anyway.
However, I have had the same high level players smack me around for a 2nd round kill in that same room. All while I am following the instructions given. I have never been able to find these rules anywhere.
Please, what are the rules for the leveling room "Lost Warehouse", or where are they written? I would really like to know what to tell my guild members. We are trying to be good sports and have fun, but we want to be playing by the same rules, not walking into a gun barrel, every game.
Nightmare(13) Dieter - max Sheitane - max Mojo - max (for me Kenny is too expensive right now)
Ieleana or Nistarok at max - Don´t know wich is better, i wouldn´t want to play too much lifegain.(Also Kolos would be nice, but it´s expensive too)
Also could a mono-pussycat deck be playable?
So, in conclusion i´d like to know wich tribe would be best with Pussycats and i´d like to see some lists too.
All advice is welcome.
Which is better? A 7/1 is more useful than a 1/7, but is it as simple as "power is better?" I'd prefer 7/4 over a 4/7, 5/3 over a 3/5, even 8/6 over a 6/8. Some damage amounts are especially useful. Obviously 10 is stupidly powerful because unless your opponent can reduce the damage, they are forced to use tons of pillz to prevent a 1-turn KO, and if you bluff, you have 3 chars and all your pillz to their almost none (like a 50% chance of automatically winning, better if they usually fall for the first-turn bluff). 6 is pretty useful for the 2-turn KO, so a 5/6 might be better than a 6/5, debatable.
So, is a power boost better than a damage boost? At high power or damage (6, 7, 8?), do you wish you could move a point or two to the other?
I want to make a very good Junkz deck for the tourneys. Have had some good luck with them, being in the top 200 all the time, and l have money to burn so looking for suggestions...over 7,000 clintz. Going with Junkz since l have a lot of them as well, but willing to go in another clan if advised. Really would like to hear from some top lvl tourney players. The Leader l use is Bridget, but l also have Ambre.
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