You guys need to check that out..its crazy. Anyways, u guys know wat's the most cards u can put on the market? Or is it as many as u want. By the way, if anyone else finds more, i would like to see it..lol
Looking through all the "is this a good deck/clan/card" topics has inspired me to put this encyclopedia up to help reduce the amount of questions here. I'll be doing a clan-by-clan strengths/weaknesses and common cards used in each, as well as the uber cards for those who can put some cash into this and the cheaper decks for those on a budget.
PLEASE DON'T POST HERE!
I do need your suggestions and comments, so please send me a message with what you think would be good in here. But not in this topic! I'd like to keep it clean and easy to read so please PM me with ideas and I'll give you credit for them.
Chapter 1 Rescue
Common cards: Alec, Larry, Steve, pretty much any of them work.
Banned in ELO: marco.
High power, high damage, great synergy, the newest clan is currently one of the best out there right now. They've got one of the best clan bonuses around, and great cards none of them can realistically be said to be a bad choice.
More to come! Why should/shouldn't I use Rescue and strategies for and against Rescue.
than if the opp is dumb enough to think that ure gonna nuke him..hes gonna sent out hes best card with at least 5 pillz on it (most of the time is 6..dunno why) than use ur wall and nukers to attack..finish him with a blocker..done XD
Xevon - last answer from ibtd, Wednesday 09/01/2008, 14:15.
I'm trying to find a Leader for Uppers and/or Junkz. Leaving one clan at 3 cards, I might go with a pure deck. Hugo seems like a good choice for both pure Uppers or pure Junkz, but I'd like a second opinion.
Hmm..which boosterpack would u guys think would be the best to sell? (clans with the most expensive cards). I was thinking of either Action or Danger but Cool Attitude got some good cards too. New Blood possible but i mean common, i'm use to get a Rescue but most Rescue are pretty cheap..any suggestions?
Here Are Some ELO Decks, i'm not sure how good each one wors in comprison
Deck 1 (Nightmare/Ghiest): 25* Nightmare 13* Stop Oppostition Bonus
Kenny 4*//+2 life per dmg 6/3 Estalt 5*//-3 Opp Power min5 5/8 Sheitane 2*//Poison 2 min1 6/1 Hel 2*//+1 Life Per Dmg 6/2 GHEIST: 12* Stop Opposition Ability
Leviatton 3*//Stop opp bonus 6/5 Methane 4*//Dmg+2 7/5 Bristone 3*//-3 opp dmg min 2 6/4 Z3r0 D34d 2*//Dmg+3 7/1
Deck 2(La Junta/Ulu Watu) 25* La Junta 11* Dmg +2 Bruce 3*//NO ABILITY 8/3 Bryan 4*//Stop Opp Ability 8/5
Jane Ramba 2*//-2 opp dmg min 1 7/2 Wardog 2*//NO ABILITY 8/2 Ulu Watu 14* Pwr +2 Hikiyousan 5*//Dmg +2 8/5 Gaia 3*//-3 opp attack min1 8/4 Ice Jim 3*//Stop Opp Ability 6/3 Nanook 3*//NO ABILITY 8/4 (because really 10/4 speaks for itself)
MORE TO COME
Please Post your own, rate my decks and Tell me how to improve my decks and i'll rate yours
It's been a long time since I've last participated in a tournament, and as I recall, I got barked at for being a little, umm... Overzealous? the last time I did. I figured you participated in them to win, and win I did. But my opponent was offended, I suppose, by how readily I defeated him.
So, my question is this: With the changes they've made to the rooms and frequency of tournaments, is there any accepted system regarding playing in them? Do I play to win, even if I K.O. in two rounds? Do I play attackers and blockers for four rounds? Is this question inane, seeing as there is no 'standard' method?
I just want to be regarded as a good player, and not some pariah that everyone avoids and/or ignores.
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