<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Urban Gameplay School #1 Bluff]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 17 Nov 2011 18:31:32 GMT</lastBuildDate><item><title><![CDATA[Thoazol]]></title><pubDate>Thu, 17 Nov 2011 18:31:32 GMT</pubDate><description><![CDATA[@Aarowaim<br />
It's actually not a big deal, since the thread was in stickies for a good few years. And in a way it still is.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Thoazol)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Aarowaim]]></title><pubDate>Thu, 17 Nov 2011 16:44:13 GMT</pubDate><description><![CDATA[So far, I've found that if you play any card to save pillz, unless you ABSOLUTELY must squeeze as many pillz out as possible for the last round, it works best when you use 2 pillz (1 extra). If you lose, you only lose one pill (because of gaining a pill next turn. But if the opponent bluffs/blocks on the same turn (with only 1 pill), you get the extra damage in there. Doing this has helped me in the past, as it makes it a bit easier not to waste damage if your deck is mostly 2-3 damage, such as resue.<br />
<br />
*sorry about thread resurrection, I'm still not sure if it's a problem with these message boards yet &amp;gt;,]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Aarowaim)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[P.MANISH_KUMAR]]></title><pubDate>Wed, 26 Oct 2011 07:16:01 GMT</pubDate><description><![CDATA[How play <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a> mode]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (P.MANISH_KUMAR)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[0 Pride]]></title><pubDate>Fri, 29 Jul 2011 08:56:32 GMT</pubDate><description><![CDATA[Bluff +1 or 2 pillz is a better option than not pilling in the fight, most probably, when you play atk manipulator clans such as <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>  etc.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Pride)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Shovon]]></title><pubDate>Fri, 22 Jul 2011 15:23:47 GMT</pubDate><description><![CDATA[You have two high damage(5-6) cards,when you attack send one without any pillz. If opp deals high pillz; in the next round he can and often will use no pillz. So send your other card with one or two pillz and start the third round having life equal to your opp and pillz twice as his. One thing though , he may wait a round to bluff.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shovon)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Shovon]]></title><pubDate>Fri, 22 Jul 2011 14:57:44 GMT</pubDate><description><![CDATA[People only bluff when they attack; that's curious isn't. I bluffed coming second once; didn't work.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shovon)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Shovon]]></title><pubDate>Fri, 22 Jul 2011 14:34:08 GMT</pubDate><description><![CDATA[I sometimes build up to a bluff. I rarely have 2hko option forget 1hko. So they don't  appear threatening and the opponents expect your average pillzing  kind of game and i pill 3-4;accordingly. so what they do is look for a relief in 2nd or 3rd round with a nonpillzed average power card bluff for pillz advantage and bang i play my high damage card with just enough pillz to counter one pillz attack; get the upper hand to take the battle with minimum life difference. the problem is often they use 2pillz .]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shovon)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[TheUInThe80s]]></title><pubDate>Tue, 09 Nov 2010 04:03:30 GMT</pubDate><description><![CDATA[<link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_pirate iepng"></span><span class="sprite-smileys mini1_wink iepng"></span><br />
<link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_pirate iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TheUInThe80s)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[LegacyUKnown]]></title><pubDate>Fri, 22 Oct 2010 15:22:47 GMT</pubDate><description><![CDATA[The double bluff/anti bluff: Put a card out to think your going to bluff with no or one pill and add an extra 1 or 2 pills or if your going against a card and expect their bluffing put out just above their attack for 1 pill<br />
<br />
= intelligent play<br />
<br />
Essentially there is no real definition of how many pills you could call a bluff - you always have to judge from the feeling of the game and what cards are present]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LegacyUKnown)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[GWN Realistic]]></title><pubDate>Fri, 30 Jul 2010 18:04:14 GMT</pubDate><description><![CDATA[But bluffing can be sometimes obvious when its not obvious( ill explain dont worry)<br />
like <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=297" class="characterLink characterID_297">Kinjo</a> (happened to  me a few times)<br />
they send out <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> in the first round with 0 pilz and i use my <a href="http://www.urban-rivals.com/characters/?id_perso=613" class="characterLink characterID_613">Fabio</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=505" class="characterLink characterID_505">Enzo</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=155" class="characterLink characterID_155">Don</a> with 0 pillz and i end up winning<br />
because everyone does it so mush the most obvious attackers become even more ovuis bluffers]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (GWN Realistic)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[silver_raven]]></title><pubDate>Mon, 28 Jun 2010 09:16:18 GMT</pubDate><description><![CDATA[In my personal experience, pill manipulators are some of the best bluffs, coz the opponent falls for it even when it is a very obvious bluff. of course, if the pill manipulator wins, you still go out on top, so it's a win-win situation if  used properly.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (silver_raven)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[0_AAR]]></title><pubDate>Sat, 03 Apr 2010 13:45:37 GMT</pubDate><description><![CDATA[With <a href="http://www.urban-rivals.com/characters/?id_perso=617" class="characterLink characterID_617">Shann</a>,  the opponent has everytime 3 pillz over , easy!!!!!!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_AAR)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[chancesz]]></title><pubDate>Tue, 29 Dec 2009 05:55:42 GMT</pubDate><description><![CDATA[Logic dictates you pill <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> (R), and that's when you throw logic to the winds and go with the underdog's win. Only when ur on offense on the 3rd round &amp;gt;.&amp;gt; <br />
<br />
In case he reads u. always leave pills around.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (chancesz)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Wakka02]]></title><pubDate>Sat, 12 Dec 2009 00:22:24 GMT</pubDate><description><![CDATA[If you're the &amp;quot;bluffer&amp;quot; type of player, there are a few clans that suit you. In essence, those with attack manipulation as their bonus. Clans such as <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>, <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>, <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> or <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a>.<br />
<br />
The most common type of bluffing is all about using 0~1 pillz to either take down an opponent, or causing the other guy to waste enough Pillz for you to ensure your own victory. As such, attack manipulation bonuses essential, as they are totally unaffected by the amount of Pillz used. This ensures that the opponent HAS to pill just to win against you, assuming that they themselves have no SOB or any such attack manipulation, and you have already accomplished your mission there!<br />
<br />
Now, most people assume only huge cards can be good bluffers, massive power-packs like <a href="http://www.urban-rivals.com/characters/?id_perso=695" class="characterLink characterID_695">Avola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=509" class="characterLink characterID_509">Chiro</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=196" class="characterLink characterID_196">Bodenpower</a>, etc.etc. That is wrong. Every card has bluffing potential. Bluffing is about doing the unexpected and catching the other guy off guard. To win a UR fight, there is no NEED to KO the opponent. You just need to make sure your HP is higher than his at the end. With careful planning, players can simply open the life gap to an unattainable point, and that's where low damage cards come in handy. People never expect the all-out <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=280" class="characterLink characterID_280">Ricardo</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=152" class="characterLink characterID_152">Wardog</a>, so if it's your turn and you throw an all-Pillz fury <a href="http://www.urban-rivals.com/characters/?id_perso=288" class="characterLink characterID_288">Mojo</a> with <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> as your last card, who're they gonna guard against, <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=288" class="characterLink characterID_288">Mojo</a>? Logic dictates you pill <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a>, and that's when you throw logic to the winds and go with the underdog's win.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Wakka02)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Destroyer321]]></title><pubDate>Sun, 29 Nov 2009 06:24:15 GMT</pubDate><description><![CDATA[Id like to say that <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>(Mono) my current deck has to be almost(if not already) the best bluff clan there is<br />
Why?? you might ask...<br />
Simple a Mono <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> has a +12 to attack and if your not facing cards with stop bonus or Montanas and if the opponent puts no pillz(if attack reduction and such arnt applied to harshly from the opponent) u win!!!<br />
+12 is at least one pill from the strongest(<span class="sprite-smileys mini1_cool iepng"></span> power cards so yeah...<br />
Also ive just recently started using a Mono <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> and ive already earned over 3000 clintz <br />
Srry if this sounds stupid just thought i might add my imput... <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Destroyer321)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Skeelz Ownz]]></title><pubDate>Tue, 10 Nov 2009 20:31:21 GMT</pubDate><description><![CDATA[Another good bluff is <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> who isn't <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned like sylith. I went 6 pillz because I thought she wanted to poison me with like 5 pillz or something. But it was a bluff. So with her pill advantage and <a href="http://www.urban-rivals.com/characters/?id_perso=272" class="characterLink characterID_272">Timber</a>, he one hit koed me with <a href="http://www.urban-rivals.com/characters/?id_perso=644" class="characterLink characterID_644">Jay</a> plus fury.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Skeelz Ownz)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Ink_MoB]]></title><pubDate>Sun, 04 Oct 2009 05:09:33 GMT</pubDate><description><![CDATA[^<br />
<br />
I use two pills because I anticipate those 1-pill bluffs.  <span class="sprite-smileys mini1_notsure iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Ink_MoB)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[Teh Gray]]></title><pubDate>Sat, 03 Oct 2009 22:46:33 GMT</pubDate><description><![CDATA[A tip if any of you bluff always throw 1 pill on it (unless it is an upper) heres why. <br />
Lets say you throw out (as the example sheiton) well the opponent might call your bluff and play a card with 7 power (as shieton has 6) you have used one pill and poisoned the enemy the entire game]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Teh Gray)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Sat, 03 Oct 2009 19:04:07 GMT</pubDate><description><![CDATA[I don't know if this is actually a bluff but it's a good tactic to have opponent do what you want... with some good card that has damage reducing ability and good offence... like <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=482" class="characterLink characterID_482">Hattori</a> ... you can expect the opponent to use some card that has great attack bonus and reduce power to counter it (watch out for remove abilities tho). <br />
<br />
By bluffing with such card you can remove one pillsaver card from the opponent leaving you with pill advantage and a hole in his defence WHILE having total damage control with the damage reducing ability. More damage he throws in - probably he wants to back it up with pills. He will waste a good defender or good attacker because he will pill more than needed to avoid possible damage. <br />
<br />
Pill none, have him lose pills and his best countercard on wisp of smoke, take some damage and ownzor the rest of the match. Of course if he checks your bluff you'll have a great headache, but that's the game <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item><item><title><![CDATA[ICP_Brendan]]></title><pubDate>Mon, 28 Sep 2009 01:39:34 GMT</pubDate><description><![CDATA[Kenny is now officially declared a bluff card, meaning if used when he is going first in a round it is almost always a bluff]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ICP_Brendan)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228594&language=2]]></comments></item></channel></rss>