<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: UR Gameplay school #2 Thinking in less that 4 rounds]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 18 Aug 2011 00:27:18 GMT</lastBuildDate><item><title><![CDATA[GWN YingMan]]></title><pubDate>Thu, 18 Aug 2011 00:27:18 GMT</pubDate><description><![CDATA[Sometimes noobish strategies work against veteran players. veteran players mostly think the situation complicatedly. play a card with no bonuses or ability with 6 dmg with 6 pills. 2nd round, do the same. seems stupid to do. gets you a win sometimes. <br />
or just plain out play a 1 hit ko card at the beginning of the round lol. they'll most likely think its a bluff]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (GWN YingMan)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[iGraff]]></title><pubDate>Fri, 22 Jul 2011 18:19:08 GMT</pubDate><description><![CDATA[What i do is take  my opponent completely off-guard.<br />
<br />
Lets say for example that i have two cards remaining: a <a href="http://www.urban-rivals.com/characters/?id_perso=182" class="characterLink characterID_182">Jackie Cr</a> and a  <a href="http://www.urban-rivals.com/characters/?id_perso=352" class="characterLink characterID_352">Rubie</a> and i only need 6 damages to win.<br />
What i do is instead of using all my pills on my Jackie which would be the obvious choice is to play all my pills with <a href="http://www.urban-rivals.com/characters/?id_perso=352" class="characterLink characterID_352">Rubie</a>.<br />
Since she is weaker people underestimate her most of the time and only play a couple pills on her. Next thing you know you've won!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (iGraff)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[The_HoAx]]></title><pubDate>Fri, 22 Jul 2011 17:22:16 GMT</pubDate><description><![CDATA[Don't bump threads a year old &amp;gt;_&amp;gt;]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (The_HoAx)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[Shovon]]></title><pubDate>Fri, 22 Jul 2011 16:19:30 GMT</pubDate><description><![CDATA[More rounds = more fun]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shovon)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[K1NG_PWN4GzZz]]></title><pubDate>Tue, 23 Nov 2010 17:27:41 GMT</pubDate><description><![CDATA[@ Shadow<br />
me too, it normally involves a lot of jedi mind tricking, but then..<br />
not everybody can be a king of pwnage <span class="sprite-smileys mini1_biggrin iepng"></span><br />
<br />
seriously though;<br />
one of my many nasty DT tricks with my <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> is calling a first round bluff with a card like Sledge with let's  say 4 pillz<br />
leaving the game 12 - 5 in lives (me leading) and pillz 8 - 12 (me having 8 pillz)<br />
Most of the time I'll finish them off with a Furied <a href="http://www.urban-rivals.com/characters/?id_perso=444" class="characterLink characterID_444">Slyde</a><br />
<br />
Why??<br />
- Who'd expect a 5 powered damage reducer do 6 damage (!!) when I still have <a href="http://www.urban-rivals.com/characters/?id_perso=452" class="characterLink characterID_452">Kerry</a> and (maybe) <a href="http://www.urban-rivals.com/characters/?id_perso=449" class="characterLink characterID_449">Bobby</a> as more obvious choices to finish my opponnent off<br />
- the trick only works when there are 1 or 2 obvious enders in my hand<br />
- Time is of the essence, it has to be played right away, otherwise I thought too long about it and it becomes obvious<br />
<br />
why is it not obvious if played straight after Sledge's  fight is over??<br />
- using 4 pillz on Sledge has left me with less pillz then you, i.e. I would prolly play a damage reducer with attack manipulation in the hope you will pill..&amp;quot;But off course I'm not pillzing K1NG!! I'm not spending any pillz on a lame-o damage reducer like <a href="http://www.urban-rivals.com/characters/?id_perso=444" class="characterLink characterID_444">Slyde</a>, I'll just throw <a href="http://www.urban-rivals.com/characters/?id_perso=766" class="characterLink characterID_766">Dagg</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=758" class="characterLink characterID_758">Deea</a> with 1 pillz and be done with it.<br />
<br />
and then people see a red &amp;quot;6&amp;quot; where Slyde's  normally white &amp;quot;4&amp;quot; should be..<br />
and they cannot actually believe that I did that...<br />
<br />
but that's game over in 2 turns, after (hopefully) 1 or 2 minutes<br />
<br />
enjoy!!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (K1NG_PWN4GzZz)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[Pickle Keeper]]></title><pubDate>Sat, 16 Oct 2010 05:28:27 GMT</pubDate><description><![CDATA[I tend to play ridiculously fast, it seems to make people feel they need to play fast too. Generally when someone plays a card really quick you assumed they bluffed.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Pickle Keeper)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[BldyKnuckles]]></title><pubDate>Sat, 06 Mar 2010 08:07:36 GMT</pubDate><description><![CDATA[Note: you MUST take into account the +life abilities. take the advice of someone who knows, + life is at least as good as +dmg~ and sometimes better against some decks.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (BldyKnuckles)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[CatsGoMeow]]></title><pubDate>Thu, 03 Dec 2009 17:26:34 GMT</pubDate><description><![CDATA[One good strategy is to use <a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a> as your <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>. Pay attention to the power, damage, abilities, and bonuses of your character's bonuses. Now let's say your opponent plays a character with 4 or less damage. Play a character with no pillz (one of your weaker ones). Likely, your opponent will use some pillz. I've won numerous battles because my opponents will use 6-12 pillz while I take only a few damage, then waste them in the next couple turns with ease<span class="sprite-smileys mini1_cool iepng"></span> (if they don't time out by then)<br />
<br />
A good strategy that works well against players with low power high damage characters is to play a character with at least 7 power, and at least 6 damage, and use at least 4 pillz on your first turn. 2nd turn, use another character with at least 7 power 6 damage and use all of your remaining pillz. This strategy works best with <a href="http://www.urban-rivals.com/characters/?id_perso=272" class="characterLink characterID_272">Timber</a> on your team, since he gives +1 damage to the whole team.<br />
<br />
For high power, low damage, just <a href="http://www.urban-rivals.com/characters/?id_perso=377" class="characterLink characterID_377">Tank</a> for 1-2 rounds saving pillz, then kill kill kill when your opponent is low on pillz. If your characters have 6 or greater power and decent damage, and your opponent's characters don't have any pow/dam raising/reducing abilities/bonuses you will have a guaranteed win (in no random anyway)<br />
<br />
The only way to win against players with all high power/high damage characters is to have high power/high damage characters of your own, or make the most out of abilities/bonuses.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (CatsGoMeow)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[ShadowHawk]]></title><pubDate>Sat, 17 Oct 2009 17:48:07 GMT</pubDate><description><![CDATA[ALWAYS ALWAYS <a href="http://www.urban-rivals.com/characters/?id_perso=377" class="characterLink characterID_377">Tank</a> damage if you can. e.g when your opponent throws out a <a href="http://www.urban-rivals.com/characters/?id_perso=231" class="characterLink characterID_231">Dorian</a>, you give him a 0 pillz  damage reducer. you'll be left with 8 hp ( pretty hard to deal that much if you're in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> ) so throw out a strong card that your opponent will not dare to fury against with 0 pillz. he'll waste all of his pillz and you win. always think the battle through. do somethin unexpected with + life cards.calculate ur opponent's pillz and the amout of pillz he needs to use to win if he furies.its always that 1 hp that causes me to win or lose in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a>. KO is not the  wayto win.count the damage gap/ e.g. you have a <a href="http://www.urban-rivals.com/characters/?id_perso=400" class="characterLink characterID_400">Loma Noju</a> with 12 hp left. your opponent has <a href="http://www.urban-rivals.com/characters/?id_perso=641" class="characterLink characterID_641">Shogunn</a> with 12 hp. furying loma will give you 18 hp and your opponent 6 hp ( this is used in the third or forth round, even better if you have a good card to play withyour opponent's mind that you will ko him with ) it's a bit hard to understand, but try <span class="sprite-smileys mini1_sleep iepng"></span>  mod pliz let this up. hand......hurts.......to much typing....]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ShadowHawk)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[bvcx111]]></title><pubDate>Fri, 25 Sep 2009 13:38:31 GMT</pubDate><description><![CDATA[Just focus on winning 2 - 3 rounds becuz u can always take one hit (or two)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (bvcx111)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[kTizzle(TCA)]]></title><pubDate>Fri, 18 Sep 2009 07:22:41 GMT</pubDate><description><![CDATA[Its not about how you can win but how the other player can lose<br />
thats what i think]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (kTizzle(TCA))]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[Rain Down]]></title><pubDate>Thu, 17 Sep 2009 04:15:18 GMT</pubDate><description><![CDATA[A good stategy i use is first i attack with a <a href="http://www.urban-rivals.com/characters/?id_perso=139" class="characterLink characterID_139">Mitch</a>, equipped with 6 pillz. Hopefully, you opponet will think thats foolish, then on round two, fake with a card, pretending not to notice...then BAM! slap down the <a href="http://www.urban-rivals.com/characters/?id_perso=376" class="characterLink characterID_376">Myke</a> with 6 pillz.  a SOB bbillity will cripple this (but your opponet will have 4 heaalth!) and if youre a low level, this works good. ( i actually discovered this on accident)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Rain Down)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[NS_DarkAngel]]></title><pubDate>Fri, 01 May 2009 22:13:39 GMT</pubDate><description><![CDATA[In <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> you need to think every round through!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (NS_DarkAngel)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[HK_Aniki]]></title><pubDate>Mon, 27 Apr 2009 09:17:12 GMT</pubDate><description><![CDATA[I tend to think of a battle in four rounds when it comes to <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> , just so i can maximize my chances of winning . <br />
in dt just go all out sometimes you have to look at your opponent and think to yourself , slow player ? quick player ? If its the 1st the best idea is to get the match over as quick as possible 2hko so he/she doesnt see it coming . <br />
for a quick player try and play atleast 3 rounds playing your low star cards against his high star ones , maximizes the points that you will gain . <br />
as for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> you really need to plan out what you're doing dont just go 2 pills on you 3 pills on you . this has ammounted up just last week 10 wins in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> against <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> users , the reason ? they're too predictable .<br />
with <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a> its really a case of having a well constructed deck , and knowing how to and when you can bluff , sometimes taking as many hits as possible is a good way at <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a> , sometimes winning every round is, this is the reason cards such as dj korr etc are so expensive aside from the fact that they're old cards and are infact cr's , their flexibility is what makes them so powerfull when in <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a> would you let a dj through or would you pill against ? ive been up against alot of those old crs and alot of the users play them with 1 pill as a bluff you HAVE to play more pills to beat them and most players would be in a panic and play half their pills . <br />
well thats my say on this <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (HK_Aniki)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[PL_LP]]></title><pubDate>Sun, 29 Mar 2009 08:09:36 GMT</pubDate><description><![CDATA[<a HREF="http://www.urban-rivals.com/presets/?id_preset=427032&amp;amp;list" target="_blank">http://www.urban-rivals.com/presets/?id_preset=427032&amp;amp;list</a>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PL_LP)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[0 Momo]]></title><pubDate>Mon, 16 Mar 2009 16:49:45 GMT</pubDate><description><![CDATA[Finishing fights less than four rounds is not my type.. I always play surely.. but i'm not saying that this tactic is wrong.. it really helps a lot for those opponents that are always playing safe.. haha.. just like me..<span class="sprite-smileys mini1_tongue iepng"></span> but sometimes being aggresive will get you into losing.. for me, if you really feel that your opponent will be bluffing with his card.. I'd rather check first with his card's power.. then if its not that high enough to beat your card.. you will have a high percentage to get him k.o.'d.. well, thats for me.. hope it will help other players..<span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Momo)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[Ink_MoB]]></title><pubDate>Mon, 05 Jan 2009 07:31:12 GMT</pubDate><description><![CDATA[I'm more of a defensive player when it comes to <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, so I guess this doesn't necessarily work for me.<br />
I use a combination of <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a> and <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a>, so you get my idea. <span class="sprite-smileys mini1_cheerful iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Ink_MoB)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[Joker_DvF]]></title><pubDate>Sun, 04 Jan 2009 05:12:56 GMT</pubDate><description><![CDATA[ME in 2]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Joker_DvF)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[kalor_alros]]></title><pubDate>Thu, 04 Dec 2008 23:24:40 GMT</pubDate><description><![CDATA[In my opinion, which is definately less-than-experienced, creative thinking and bluffing creatively have netted me 3 round KO's where I should have lost... using life-gain cards (<a href="http://www.urban-rivals.com/characters/?id_perso=288" class="characterLink characterID_288">Mojo</a>, for example) is a personal favorite, when the game is close... the opponent expects large amounts of pills, and Fury, to make his ability worth playing... so they usually counter with either damage reducers, high-power cards, or SOA cards, but more often than not, they use large amounts of pillz. Which means I have the pill advantage, and, if I think things through, can usually put enough pillz into each fight to get sure shot. If I don't, I usually still have a small life gap if the ploy fails, and can win, though not by KO. It's somewhat hit and miss, but more hit than miss.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (kalor_alros)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item><item><title><![CDATA[ReadTheRules]]></title><pubDate>Thu, 04 Dec 2008 22:33:51 GMT</pubDate><description><![CDATA[Another way to think in less than 4 rounds is not by koing but by using certain cards that prevent them from winning. <br />
ex: if your opponent has 2 high damage and 2 low damage and they play the high damage cards first.  if you beat the high damage cards and have at least 1 damage reducer you can win without a ko.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ReadTheRules)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=228602&language=2]]></comments></item></channel></rss>