Yeah
Kolos isn't threatening vs a well constructed deck.
On the clans mostly I agree with Spagr.
Vortex can be great in finishing KOs, but they won't work here because mostly they have rares. And
Nightmare could be a good counter for
Roots and
Skeelz.
Also
Piranas may have low dmg but they can DR
Roots and with
Ector they dodge opposing DRs. + Pill manipulation can still be annyoing vs DRs.
I share the same wievs on the other clans.
Btw Spagr your 2nd deck has 5 uncommons. Didn't you mean
Jeena 2* instead of
Arno? And what would be the last
Skeelz 3*?
Praxie is uncommon too and the rest is meh.
Now about the bans: Spagr sees it very well that
Uppers is a "must play" clan. But banning it doesn't make deck building significantly more challenging.
Roots is the 1st clan everyone will think about to replace
Uppers. Then to complete the deck some
Skeelz in addition. Or maybe a SOB Clan.
And imagine the possible hands when
Uppers are banned and
Skeelz/
Roots are everywhere. Is it fun to play
Jeena,
Yookie,
Redra,
Deebler?
If
Uppers stay half of the deck will be the same everywhere but other half can be anything. Also it's more fun to play than going totally defensive.
Because we have to ban a clan each round how about this?
1st Round:
Sakrohm (byebye Guru and Graks,
Uppers stay)
2nd Round: whatever you pick
3rs Round:
Uppers (more strategy)
These are only my ideas, I'd like to see yours too. No probs if you totally disagree with me.