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Ward hg

Ward hg is the result of the first Vortex project designed to create a creature combining human DNA with Crystal. But unfortunately Wardog’s DNA was used in the experiment and the gorilla’s genes have caused the creature to suffer some quite unexpected side effects. Physically he’s the perfect soldier – much to the delight of Dregn - but he seems dogged by one question, “What is the meaning of life?” And Oflgn suspects he may even be pondering the concept of freedom…

  • Released on Friday 29/06/12
    Common Card - Available at the Shop
    Illustrator: Ples001
    You don't have this character in your collection.
    No mission
    Ability of Ward hg:
    Damage = Damage Opp.
    Ward hg has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, Ward hg’s Damage is that shown on their card.
    Bonus
    Defeat: Recover 2 Pillz Out Of 3
    If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.

    At level 1: min 245 Clintz
    At level 2: min 239 Clintz
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Vortex

In a distant future, a prophet revealed to the menacing Dregn that an alliance of the descendants of the Clint City Clans would bring about the downfall of his evil empire and an end to his reign of terror. To put a stop to this defeat, Dregn has sent his best fighters to eradicate the problem at its source, that is 10,000 years earlier, at a time when the clans are at their most divided.

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First development of the 2 of this character’s different developments:


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