u Mok

Released on Friday 13/07/12

Due to recent intrusions into the clan, the patrol that operates in the GHEIST’s sewers has been reinforced by the arrival of Mok. No one is very sure of his sort or of his kind, and no one knows if he actually understands the orders he receives. But one thing’s for sure, since he took on the patrol of the sewers there’s nothing much left living down there.

First development of the 2 of this character’s different developments:

  • GHEISTMokpicture
    3Ability unlocked at
    1Stop Opp. Ability
  • GHEISTMokpicture
    6Revenge: Power And Damage +2
    2Stop Opp. Ability

Ability of Mok:

Revenge: Power And Damage +2

If a character belonging to the same team as Mok loses a round, in the next round, the Power and Damage of Mok will be increased by 2.



Stop Opp. Ability

The opponent’s Ability is cancelled if they have one.

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27 comments about Mok

Friday 13/07/2012, 16:17

Mok is a nice card but Ill say this again: The changes they have made to cater to overpowered decks, where is the value for the 2 star cards? Rate green if you want to see a 25 star room for tournaments again

Saturday 14/07/2012, 19:00

Vryer's Experiment Log:

Experiment #497


Okay, before I start on this log, I just want to announce that this creature is not an experiment of mine, as I did not create him. However, I had something to do with him joining GHEIST; therefore, I feel that I deserve some recognition for this feat. Dr. Sigmund wholeheartedly agreed with me and allowed me to write this log on this subject. This is one of the many reasons why I respect and admire Dr. Sigmund. He gives credit where credit is due, and looks at all sides before making a decision or a choice. He is truly the right person to take control of this city and bring it to prosperity.

Anyway, back to the subject at hand. As many of you know, I am the sole inventor of many of the subjects here in GHEIST. One of them being the mechanical bodyguards known as Arkn, who are programmed to patrol the sewers to get rid of any 'unwanted' visitors trying to sneak into the our ultra-secret HQ. For a while, the spiders did their jobs right to the letter, as the number of intruders had dropped considerably. Unfortunately, time soon caught up to the Arkn, as our enemies soon overpowered the Arkn with little to no resistance at all. It made a world of trouble for us. I'll spare you the story of when the Fang Pi Clang attacked us a few weeks ago. Let's just say it was hard for Lin Xia to calm down, afterwards.

Anyway, Toro, who was a bit peeved, told me to do something about this so that it won't happen again. I was a bit peeved myself, to tell you the truth. Do you know what it says about me when one of my inventions fail? I feel like a fool and I'm pretty sure everyone else thinks the same! ...Sorry, I lost myself there. Anyway, back to the topic at hand. I decided to take a short journey through the sewers just so I could calm myself down. You may find it disgusting for someone to go trekking through waste-deep mess for no reason, but that's just cause you've never experienced it firsthand. It can be quite soothing. Plus, I make sure to stay far away from the water, walking on the sidewalk.

As I continued to venture through the sewers, my eye caught sight of a disfigured creature running through one of the sewers. My curiosity got the better of me and I carefully followed after the creature. As I chased after him, I came upon the sights of Bones and dried blood on the well, giving me the heat that whatever this creature was, was not human. The scene almost made me think of one of those poorly made horror movies. Despite my knowledge of the sewers, I had lost the creature. Upset, I prepared to go back the way I came, but I was immediately attacked by something. The creature had it's huge paws around my neck and I could feel drool and saliva falling down from it's mouth and onto my face. I could tell that it was going to eat me right then and there. But before it could, it was quickly knocked aside by Anibal, who had came to my Rescue. Both he and the creature engaged each other, with neither being able to get a clear advantage over the other. Eventually, the creature retreated back into the sewers.

As soon as I arrived back at the base, I 'awarded' Anibal a treat for saving me. I then began research on the sewers, looking up any signs of life in this desolate place. I soon found some results. Apparently, a group of humanoids known as Murlocks have been dwelling here since Clint City was first inhabited. They, like Anibal, made a living out of eating humans and protecting their territory. I thought to myself, if these 'man-eaters' were able to join GHEIST, it would truly help to boost our strength.

The very next day, I, along with Anibal, traveled back to the sewers where the creature was first spotted. I had no real reason to bring along Anibal, but it insisted on coming, for reasons unknown. The two of us arrived at the location and we(mainly I) looked in astonishment as we had arrived at the Murlocks' home. As we approached, the creatures surrounded us, preparing to feast, but Anibal roared, daring them to try. I announced my presence to them all and the began communicating with them in hopes of forming an alliance. It's unknown if they understood me or not, as they seemed only interested on feeding on the both of us.

Suddenly, one of the creatures approached us and I recognized him as the one who tried to feast one me yesterday. Apparently, Anibal did as well as the two of them prepared to continue where they left off, but I intervened just in time. When I asked his name, he simply said, 'Mok'. When I asked him if he would join GHEIST, he simply nodded and the alliance was set. Nowadays, I have both Mok and Anibal insist in the guarding of the GHEIST HQ, along with the Arkn. It took a while, but the two creatures were able to put aside their differences and work together. They almost seem to be having fun with each other. Lately, a lot more screams of terror and agony have been heard lately. It's music to my scientific ears.

Loyal Scientist of GHEIST,

Sunday 11/11/2012, 21:10

His level 1 form looks alot like Andy Pipkin from Little Britain

Wednesday 25/07/2012, 03:04


Not sure if I'm wrong about what you mean, I've been gone for months and just started playing again and freaked out when i didn't see the Type 1 room. I had to re-read the DT rules because I used to always play T1... heres a quote from the game rules about DT's ...

"Finding an opponent depends on your level: a player with a deck on a certain level can only confront a player with a deck on the same level.

Level 1: 0 to 23 stars
Level 2: 24 to 31 stars
Level 3: 32* stars+..."

From what I've played the last week it seems to work, I'm playing with 23 stars now and really liking it... I think the new set up it better actually.
p.s. I think Mok is a great addition, a mini Anibal.

Wednesday 26/12/2012, 11:16


+ Cheap
+ Only 2 stars
+ Standard Card
+ Possibility 8/4

+ Recomended for elo deck or maybe standard tournament
+ Recomended for beginner player

- Not recomended for survivor

Overal this card is good enough.
This is a value card.

Wednesday 25/07/2012, 07:26

This Is Good :-)

Saturday 08/09/2012, 23:44

Why does Mok look like a failed experiment of Wardom :sneer:

Friday 26/10/2012, 11:29

Really nobody's gonna say it ?
He's somehow a parody of Muk from Pokemon . :thumbsup:

Monday 16/07/2012, 15:09

Mok is a Reference to The Charger a Special "infected" in the Left 4 Dead Series.In the game The charger Has a big Muscular right arm and a tiny left arm and Mok at lvl 2 Has A big muscular right arm and almost no left arm.

Tuesday 04/12/2012, 13:45

@ FTD_M1ner : if Mok has a huge right arm and no left arm then like Ward hg what had he been doing?