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u Sferik

Released on Friday 30/11/12

While the thumping beat from the main stage sends the crowds into a frenzy at the Junkz raves, in the VIP area Nobrocybix’s latest creation sets the atmosphere for the performers. Nervous musicians can trust Sferik to play tracks that will calm their nerves. Right through from Stella’s stratospheric voice, to the deep melodies of Jose Star and Ozzy's demented heavy metal sounds, the little robot plays a vital role in the smooth running of the shows. And more importantly, she's the only one who can prevent Qubik's untimely overloads that have a nasty habit of blowing all the fuses!

First development of the 2 of this character’s different developments:

  • JunkzSferikpicture
    3Ability unlocked at
    2Attack +8
  • JunkzSferikpicture
    6+1 Pillz Per Damage
    2Attack +8

Ability of Sferik:

+1 Pillz Per Damage

For each Damage inflicted by Sferik to the opponent at the end of a round, the player controlling the character will receive 1 Pillz at the beginning of the next round.



Attack +8

Junkz's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

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15 comments about Sferik

Friday 30/11/2012, 11:12

Freakin Eve from Wall-E....with a more inappropriate design.

Friday 30/11/2012, 19:19

So she unloads Qubik ??? Suggestive UR, suggestive ;-)

Friday 30/11/2012, 18:28

Someone said Gil is better than Sferik. That is true but there is still a reason she will be used more than he would. In DT he gives you a penalty of 5 points which can hurt. And in ELO Gil will never be used as he is banned so again there Sferik is a better choice than he is since she is not banned.

Saturday 01/12/2012, 14:17

"wouldnt recommend Sferik of Gil "

Oh? Because the elo ban and DT penalty really make Gil appealing.

Friday 07/12/2012, 23:58

Sferik, 6/2 with +1 pillz per damage(ability) and +8 attack (Bonus)


+ I'll start off with the fact that this card is 2 stars, leaving room for higher starred cards such as Fuzz/Peeler.
+ +1 Pillz per damage is quite helpful. Also reduces the cost of Furying (Should you win)
+ Good game opener. Late-game play with pillz manip are quite useless.


- 6 power. Quite underwhelming, even with +8 attack. Considering you get pillz only when you win, 6 power won't do that too often.
- The competiton is rough. Veenyle Cr is a DR, Gill is a better opener (Although ELO banned...), Flanagan is a much better wall... That being said Sferik has her own niche in decks.
- 2 damage wont be changing many games.

Overall: 7.5/10 I might be being a bit hard on Sferik, however I just cant bring her to an 8. Six power nowadays is hardly anything, 2 damage isn't very much... But the handy ability boosts the cards score up considerably. Possibly Sferik is a replacement for Gil in ELO, which she does, barely. Not an extremely good card, but not a trash card either. This card is average in nearly all aspects, its completely up to preference to use her in decks.

Monday 16/02, 06:42

Untimely overloads? hehehe... if you thought of that you know you have a dirty mind

Friday 02/08/2013, 14:08

Ok guys this is my first review, so here we go!


2 stars, easy to fitin an elo deck.
the +1 Pillz Per Damage ability allows you to gain back the pills you used on him

6 power is quite low nowadays
competition from other 2 stars in the clan: Gil (even though hes now elo-banned), Veenyle Cr , Flanagan and Sentogan.

graphics: 6/10

overall :
This card is really good, play her when you have courage, with one or two pillz, your opponent will put one or two and will lose, because of the +8 attack bonus.

plse green face guys :eek:

Friday 18/01/2013, 17:39

i imagine Qubik began playing gangam style when sfreik joined the clan

Sunday 16/12/2012, 00:03

Sferik for a 2* is a decent bluffer and can win you soem battles. 7/10
This card is worth about 1k though so I would just wait till then to buy it.

Sunday 18/08/2013, 22:00

Fury + 1 pill gets her pills back if she wins and can be a free 4 damage because most people won't do anything. Even a no-pill fight she gets you 2 pills in return. Very good mind-play card. I give it a 7/10.