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Palmer

As a specialist in tracking down wanted persons and as a diving enthusiast, Palmer’s father was a much respected member of the Sentinel. But one day, while working on a case that involved bodies being dumped in the sea by the Montana clan, he disappeared without a trace. Palmer was just twelve years old at the time… Scarred by this tragedy, he decided to pick up where his father had left off. His inquiries led him to Tino, who was mixed up in a number of cases of missing persons…

  • Released on Friday 14/12/12
    Uncommon Card - Available at the Shop
    Illustrator: Ples001
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    No mission
    Ability of Palmer:
    Stop: Damage +3
    If Palmer’S ability is cancelled by the opposing character, Palmer'S damage is increased by 3 points.
    Bonus
    Attack +8
    Sentinel's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

    At level 2: min 1 294 Clintz
    At level 3: min 1 224 Clintz
    At level 4: min 2 316 Clintz
    At level 5: min 1 181 Clintz
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Sentinel

The members of Sentinel have one burning goal: to bring law and order back to the streets of Clint City! And if they have to set fire to the town and bathe it in blood to do so… then that’s exactly what they’ll do.

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First development of the 4 of this character’s different developments:


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