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u Tina

Released on Friday 28/12/12

Heiress to shaman knowledge of botany and toxicology, Tina is passionate about anything to do with antidotes. She was Pastor’s assistant for several years before being given the go-ahead by Kerry to join the rescue teams at biological disaster zones caused by other clans. So if anyone ever puts aspic in your bed or a scorpion in your shoe, you’ll know who to turn to!

First development of the 3 of this character’s different developments:

  • RescueTinapicture
    3Ability unlocked at
    3Support: Attack +3
  • RescueTinapicture
    4Ability unlocked at
    3Support: Attack +3
  • RescueTinapicture
    5Revenge: Power And Damage +2
    4Support: Attack +3

Ability of Tina:

Revenge: Power And Damage +2

If a character belonging to the same team as Tina loses a round, in the next round, the Power and Damage of Tina will be increased by 2.



Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

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6 comments about Tina

Tuesday 23/07/2013, 22:47

I like monkeys, #Swag

Friday 04/01/2013, 09:47


5/4 Revenge: Power and Damage +2

A virtual 7/6 in which 6 damage can let her other clans do a 2HKO with her.
3* ... means she can be Elo worthy.
Her bonus lets other cards run a pill or two for them to win.

Revenge based. Can be quite predictable.
Competitions. She simply isn't that stable against the other 3*

SoA? she's quite ok due to the atk manipulation.
SoB? hmm, makes her more predictable and easy to counter without her atk manipulation.
Full stop??? she deforms back to Tiny Tina.
Atk manipulator?? Just make sure she has her ability to help her.
Power manipulator?? The virtual +12 atk still makes her stable enough to let her enemies pill.

8/10 I believe she is very underrated. Due to her basic power and damage. She becomes Tiny Tina without her ability and bonus. Due to being Pastor s assistant, they would make a perfect combo. I know that Revenge is quite underrated due to that it will make a card predictable. It just actually depends on how you think on what your opp is gonna do. Bluff or not with Tina, she still has that +12Atk Bonus to keep her up. With Elvira going perma banned, Rescue is still finding the perfect 3* to fit into a Rescue deck. But its rly up to you guys cuz her 3* folks are quite predictable too. Still waiting for a more stable 3* with more stable ability but for now.. here's Tina at your service! :eek:

PS~ If you have hard time choosing a 3*, let time pass by first and her price will tell you if she's worthy enough to play with. :*:

Friday 06/09/2013, 06:47

@The Phoenix

Defeat: -4 Pillz min. 5 would be way too good, especially for a 4 star...

Tuesday 23/04/2013, 04:46

@ayii tiny Tina yusei?
Now here's a reference to "Arthur's Perfect Christmas".
What's always at your feet, and is really, really sweet? It's Tina the Talking Tabby!
Just scratch behind her ears, and this is what you'll hear - "I'm Tina the Talking Tabby!"
Oh Tina, Tina, Tiny Tina, Tina, Tina, Tiny Tina, Tina the Talking Tabby!...

Thursday 18/07/2013, 22:17

this card should be a Frozn with this ability :-d

Thursday 09/10/2014, 19:07

Isn't she River Song from Doc. Who?