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Tina

Heiress to shaman knowledge of botany and toxicology, Tina is passionate about anything to do with antidotes. She was Pastor’s assistant for several years before being given the go-ahead by Kerry to join the Rescue teams at biological disaster zones caused by other clans. So if anyone ever puts aspic in your bed or a scorpion in your shoe, you’ll know who to turn to!

  • Released on Friday 28/12/12
    Uncommon Card - Available at the Shop
    Illustrator: fudgegraphik
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    No mission
    Ability of Tina:
    Revenge: Power And Damage +2
    If a character belonging to the same team as Tina loses a round, in the next round, the Power and Damage of Tina will be increased by 2.
    Bonus
    Support: Attack +3
    Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

    At level 1: min 1 409 Clintz
    At level 2: min 1 381 Clintz
    At level 3: min 1 320 Clintz
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Rescue

The battle between the clans has plunged Clint City into total chaos, and with all the emergency and Rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite Rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.

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First development of the 3 of this character’s different developments:


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