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McArthur

If suddenly all the traffic lights stay green for over an hour, you can be sure McArthur has been throwing another tantrum. As the son of the town’s largest owner of precious metals, he has but one passion and that is motor car racing. And when you’re born with a silver spoon in the mouth, having mini high-performance racing cars built for you and then throwing the traffic into disarray to test them out, is really nothing more than child's play.

  • Released on Friday 22/03/13
    Common Card - Available at the Shop
    Illustrator: LG ART
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    No mission
    Ability of McArthur:
    Power = Power Opp
    McArthur has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.
    Bonus
    -10 Opp Attack, Min 3
    The opponent’s Attack points are reduced by 10 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

    At level 1: min 407 Clintz
    At level 2: min 414 Clintz
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Uppers

As the crème-de-la-crème of the jet-set, the Uppers rule the night. They’ve got it all, and money, champagne and titles are certainly not in short supply. They generally dislike everyone but they particularly despise “the poor who just aren’t the teeniest bit funky”. The Uppers hope that the government will finally take steps to banish ugly people once and for all.

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First development of the 2 of this character’s different developments:


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