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Plunk

Plunk is THE master of cutting class in the Skeelz academy. No enchanted doorway, magic barricade or bewitched window can resist his physical strength or the anti-magic poison contained within his thorns. Greem has therefore asked Chwing to put a stop to the young delinquent before he leads the other students astray. And ever since, the furious fighting between the two students has become the number one entertainment in the school yard!

  • Released on Friday 05/04/13
    Uncommon Card - Available at the Shop
    Illustrator: RoyalChu
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    No mission
    Ability of Plunk:
    Defeat: -2 Opp. Pillz, Min 4
    If Plunk loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 4. If the number of Pillz of the player controlling the opposing character is lower than or equal to 4, the ability will have no effect.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 2 101 Clintz
    At level 2: min 2 139 Clintz
    At level 3: min 2 107 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 3 of this character’s different developments:


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