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Campbell

Kerry has asked Nancy to create a sea Rescue team to put a stop to the fires that have been breaking out recently on the oil-rigs. A skillful Flyboard engineer, Campbell has naturally been chosen to put out the fires that are otherwise inaccessible to the Rescue clan's crew of firefighters and to save the people caught in the flames.

  • Released on Friday 20/09/13
    Rare Card - Available at the Shop
    Illustrator: eliohoho
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    No mission
    Ability of Campbell:
    Heal 1 Max. 15
    If Campbell wins the round, at the end of each of the following rounds the player controlling Campbell will earn 1 Life point(s) if he/she has fewer than 15 Life points. If the player controlling Campbell has 15 life points or more, the Heal effect is not triggered.
    Bonus
    Support: Attack +3
    Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

    At level 1: min 9 850 Clintz
    At level 2: min 9 635 Clintz
    At level 3: min 9 456 Clintz
    At level 4: min 10 004 Clintz
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Rescue

The battle between the clans has plunged Clint City into total chaos, and with all the emergency and Rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite Rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.

Browse Rescue characters
First development of the 4 of this character’s different developments:


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